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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Rectangle {
width: 1024
height: 600
color: "black"
View3D {
anchors.fill: parent
camera: camera
DirectionalLight {
eulerRotation.y: -100
brightness: 1
}
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.SkyBox
lightProbe: Texture {
source: "../shared/maps/TestEnvironment-512.exr"
}
probeOrientation: Qt.vector3d(0, -90, 0)
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
Model {
position: Qt.vector3d(-250, -30, 0)
scale: Qt.vector3d(4, 4, 4)
source: "#Sphere"
materials: [ PrincipledMaterial {
baseColor: "#41cd52"
metalness: 0.5
roughness: 0.1
specularAmount: 0.35
specularTint: 0.2
}
]
}
Model {
position: Qt.vector3d(250, -30, 0)
scale: Qt.vector3d(4, 4, 4)
source: "#Sphere"
materials: [ PrincipledMaterial {
metalness: 0.5
roughness: 0.1
specularAmount: 0.35
specularTint: 0.2
baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" }
metalnessMap: Texture { source: "maps/metallic/metallic.jpg" }
roughnessMap: Texture { source: "maps/metallic/roughness.jpg" }
normalMap: Texture { source: "maps/metallic/normal.jpg" }
metalnessChannel: Material.R
roughnessChannel: Material.R
}
]
}
}
}
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