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import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
Item {
id: mainWindow
width: 400
height: 400
visible: true
View3D {
anchors.fill: parent
camera: camera
environment: SceneEnvironment {
clearColor: "#404040"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 150)
clipFar: 2000
}
DirectionalLight {
brightness: 50
eulerRotation: Qt.vector3d(-90, -90, 0)
castsShadow: true
shadowFactor: 25
shadowMapQuality: Light.ShadowMapQualityHigh
}
Model {
source: "#Rectangle"
eulerRotation: Qt.vector3d(-90, 0, 0)
y: -30
scale: Qt.vector3d(3, 3, 1)
receivesShadows: true
materials: [
DefaultMaterial {
diffuseColor: "#0c100c"
}
]
}
Model
{
source: "#Cube"
castsShadows: true
receivesShadows: false
position: Qt.vector3d(1, 1, 0)
scale: Qt.vector3d(0.1, 0.1, 0.1)
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(1.0, 0.9, 0.7, 1.0)
}
]
}
}
}
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