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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
Item {
visible: true
width: 800
height: 800
View3D {
id: viewport
width: parent.width/2
height: parent.height
x:0
y:0
environment: SceneEnvironment {
clearColor: "gray"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
id: camera
z: 1000
position: Qt.vector3d(0, -527.889, 2790.73)
}
DirectionalLight {
position: Qt.vector3d(0, 800, 0)
eulerRotation.x: -90
color: Qt.rgba(1.0, 1.0, 0.1, 1.0)
castsShadow: true
shadowMapQuality: Light.ShadowMapQualityHigh
ambientColor: "#777"
shadowFactor: 90
shadowMapFar: camera.clipFar
}
RandomInstancing {
id: randomWithData
instanceCount: 10
position: InstanceRange {
from: Qt.vector3d(-500, -400, -500)
to: Qt.vector3d(1500, 400, 1500)
}
scale: InstanceRange {
from: Qt.vector3d(1, 1, 1)
to: Qt.vector3d(10, 1, 1)
proportional: true
}
rotation: InstanceRange {
from: Qt.vector3d(0, 0, 0)
to: Qt.vector3d(360, 360, 360)
}
color: InstanceRange {
from: Qt.rgba(0.1, 0.1, 0.1, 1.0)
to: Qt.rgba(1, 1, 1, 1.0)
}
// instancedMaterial custom data: METALNESS, ROUGHNESS, FRESNEL_POWER, SPECULAR_AMOUNT
customData: InstanceRange {
from: Qt.vector4d(0, 0, 0, 0)
to: Qt.vector4d(1, 1, 5, 1)
}
randomSeed: 89*780
}
Model {
id: cubeModel
source: "#Cube"
instancing: randomWithData
scale: Qt.vector3d(10, 1, 1)
materials: DefaultMaterial {
diffuseColor: "white"
}
PropertyAnimation on scale.y {
from: 0.1
to: 3
duration: 200
loops: 0
}
PropertyAnimation on scale.x {
from: 1
to: 3
duration: 200
loops: 0
}
Model {
id: sphereModel
source: "#Sphere"
instancing: parent.instancing
instanceRoot: parent
property real scaleFactor: 0.5
scale: Qt.vector3d(scaleFactor, scaleFactor, scaleFactor);
position: Qt.vector3d(-50, -50, -50)
SequentialAnimation on scaleFactor {
PauseAnimation {duration: 3000}
NumberAnimation {from: 0.5; to: 1.5; duration: 200}
NumberAnimation {from: 1.5; to: 0.5; duration: 200}
loops: -1
}
} // sphereModel
} // cubeModel
Model {
id: floor
source: "#Rectangle"
y: -1500
scale: Qt.vector3d(15, 15, 1)
eulerRotation.x: -90
materials: [
DefaultMaterial {
diffuseColor: "pink"
}
]
castsShadows: false
}
} // View3D
View3D {
id: viewport1
width: parent.width/2
height: parent.height
x:parent.width/2
y:0
environment: SceneEnvironment {
clearColor: "gray"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
z: 1000
position: Qt.vector3d(0, -527.889, 2790.73)
}
DirectionalLight {
position: Qt.vector3d(0, 800, 0)
eulerRotation.x: -90
color: Qt.rgba(1.0, 1.0, 0.1, 1.0)
castsShadow: true
shadowMapQuality: Light.ShadowMapQualityHigh
ambientColor: "#777"
shadowFactor: 90
shadowMapFar: camera.clipFar
}
RandomInstancing {
id: randomWithData1
instanceCount: 10
position: InstanceRange {
from: Qt.vector3d(-500, -400, -500)
to: Qt.vector3d(1500, 400, 1500)
}
scale: InstanceRange {
from: Qt.vector3d(1, 1, 1)
to: Qt.vector3d(10, 1, 1)
proportional: true
}
rotation: InstanceRange {
from: Qt.vector3d(0, 0, 0)
to: Qt.vector3d(360, 360, 360)
}
color: InstanceRange {
from: Qt.rgba(0.1, 0.1, 0.1, 1.0)
to: Qt.rgba(1, 1, 1, 1.0)
}
// instancedMaterial custom data: METALNESS, ROUGHNESS, FRESNEL_POWER, SPECULAR_AMOUNT
customData: InstanceRange {
from: Qt.vector4d(0, 0, 0, 0)
to: Qt.vector4d(1, 1, 5, 1)
}
randomSeed: 89*780
shadowBoundsMinimum: Qt.vector3d(-1000, -1000, -1000)
shadowBoundsMaximum: Qt.vector3d(0, 0, 0)
}
Model {
source: "#Cube"
instancing: randomWithData1
scale: Qt.vector3d(10, 1, 1)
materials: DefaultMaterial {
diffuseColor: "white"
}
PropertyAnimation on scale.y {
from: 0.1
to: 3
duration: 200
loops: 0
}
PropertyAnimation on scale.x {
from: 1
to: 3
duration: 200
loops: 0
}
Model {
source: "#Sphere"
instancing: parent.instancing
instanceRoot: parent
property real scaleFactor: 0.5
scale: Qt.vector3d(scaleFactor, scaleFactor, scaleFactor);
position: Qt.vector3d(-50, -50, -50)
SequentialAnimation on scaleFactor {
PauseAnimation {duration: 3000}
NumberAnimation {from: 0.5; to: 1.5; duration: 200}
NumberAnimation {from: 1.5; to: 0.5; duration: 200}
loops: -1
}
} // sphereModel
} // cubeModel
Model {
source: "#Rectangle"
y: -1500
scale: Qt.vector3d(15, 15, 1)
eulerRotation.x: -90
materials: [
DefaultMaterial {
diffuseColor: "pink"
}
]
castsShadows: false
}
} // View3D
}
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