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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Rectangle {
width: 400
height: 400
color: "lightgray"
View3D {
anchors.fill: parent
camera: camera
renderMode: View3D.Offscreen
PerspectiveCamera {
id: camera
z: 10
}
// The top face of the cube gets its own material, the rest share the same one.
Model {
source: "../shared/models/distortedcube.mesh"
scale: Qt.vector3d(3, 3, 3)
materials: [ PrincipledMaterial {
metalness: 0
baseColor: "#FFFF0000"
cullMode: Material.NoCulling
lighting: PrincipledMaterial.NoLighting
}, PrincipledMaterial {
metalness: 0
baseColor: "#FF00FF00"
cullMode: Material.NoCulling
lighting: PrincipledMaterial.NoLighting
} ]
}
}
}
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