1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
id: opacitymap
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
Model {
id: rectangle
position: Qt.vector3d(15.6206, 1.91976, 21.2664)
rotation: Quaternion.fromEulerAngles(-62.5, 0, 0)
scale: Qt.vector3d(6.24243, 4.98461, 1)
source: "#Rectangle"
DefaultMaterial {
id: material
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(1, 0.870588, 0.752941, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material]
}
Model {
id: sphere
position: Qt.vector3d(3.93619, 42.917, 251.294)
source: "#Sphere"
DefaultMaterial {
id: material_001
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0, 0.878431, 0, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
opacityMap: material_001_opacitymap
bumpAmount: 0.5
translucentFalloff: 1
Texture {
id: material_001_opacitymap
source: "../shared/maps/opacitymap.png"
}
}
materials: [material_001]
}
Model {
id: cube
position: Qt.vector3d(-259.951, 176.081, 5.02271)
rotation: Quaternion.fromEulerAngles(30.5, 34, 0)
source: "#Cube"
DefaultMaterial {
id: material_002
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(1, 0.658824, 0, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
opacityMap: material_002_opacitymap
bumpAmount: 0.5
translucentFalloff: 1
Texture {
id: material_002_opacitymap
source: "../shared/maps/opacitymap.png"
}
}
materials: [material_002]
}
}
}
|