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|
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D.Effects
import QtQuick3D.Helpers
import Qt.labs.platform
Window {
visible: true
width: 800
height: 600
title: qsTr("Quick3D Effects Test")
color: "#f0f0f0"
View3D {
id: view3D
property real animationValue: 0.0
property real fastAnimationValue: animationValue * 10
anchors.left: settings.right
anchors.top: parent.top
anchors.right: parent.right
anchors.bottom: parent.bottom
NumberAnimation on animationValue {
id: modelAnimation
running: true
paused: !animationButton.checked
loops: Animation.Infinite
from: 0.0
to: 360.0
duration: 40000
}
PerspectiveCamera {
z: 500
clipNear: 200
clipFar: 1000
}
DirectionalLight {
eulerRotation.x: -30
brightness: 2
}
environment: SceneEnvironment {
id: sceneEnvironment
clearColor: "#09102b"
backgroundMode: motionBox.checked ? SceneEnvironment.Transparent : SceneEnvironment.Color
antialiasingMode: modeButton1.checked ? SceneEnvironment.NoAA : modeButton2.checked
? SceneEnvironment.SSAA : modeButton3.checked
? SceneEnvironment.MSAA : SceneEnvironment.ProgressiveAA
antialiasingQuality: qualityButton1.checked ? SceneEnvironment.Medium : qualityButton2.checked
? SceneEnvironment.High : SceneEnvironment.VeryHigh
temporalAAEnabled: temporalModeButton.checked
temporalAAStrength: temporalStrengthSlider.value
effects: [ ]
}
Texture {
id: corkTexture
source: "cork.jpg"
scaleU: 0.5
scaleV: 0.5
}
Texture {
id: textTexture
source: "texture.png"
}
//! [scene]
Node {
id: scene
Model {
source: "#Cube"
x: -100
eulerRotation.y: 45
eulerRotation.x: 30 + view3D.animationValue
scale: Qt.vector3d(2, 2, 2)
materials: DefaultMaterial {
diffuseMap: corkTexture
}
}
Model {
source: "#Cube"
x: 350 * Math.sin(view3D.fastAnimationValue/180 * Math.PI)
y: 350 * Math.cos(view3D.fastAnimationValue/180 * Math.PI)
z: -300
eulerRotation.y: 5
eulerRotation.x: 5
scale: Qt.vector3d(1.2, 1.2, 1.2)
materials: DefaultMaterial {
diffuseMap: textTexture
}
}
Model {
source: "#Sphere"
x: 80
y: -40
z: 200
scale: Qt.vector3d(1.4, 1.4, 1.4)
materials: PrincipledMaterial {
baseColor: "#41cd52"
metalness: 0.0
roughness: 0.1
opacity: 1.0
}
}
}
//! [scene]
}
Button {
id: animationButton
anchors.top: settings.top
anchors.horizontalCenter: settings.horizontalCenter
text: "Animate!"
checkable: true
z: 1
}
ScrollView {
id: settings
anchors.top: parent.top
anchors.left: parent.left
anchors.bottom: parent.bottom
width: settingsRect.width
Flickable {
clip: false
anchors.fill: parent
contentWidth: settingsRect.width
contentHeight: settingsRect.height
Rectangle {
id: settingsRect
implicitHeight: settingsArea.height
width: settingsArea.width + 20
ColumnLayout {
id: settingsArea
spacing: 2
Item {
id: animationButtonSpace
Layout.preferredHeight: animationButton.height
}
EffectBox {
id: customBox
text: "Custom combination"
effect: CustomEffect {
amount: customAmount.sliderValue
}
}
SettingsGroup {
visible: customBox.checked
EffectSlider {
id: customAmount
fromValue: 0.0
toValue: 0.05
sliderValue: 0.01
precision: 4
}
}
EffectBox {
id: gradientBox
text: "AdditiveColorGradient"
effect: AdditiveColorGradient {
topColor: gradientTop.colorVector
bottomColor: gradientBottom.colorVector
}
}
SettingsGroup {
visible: gradientBox.checked
frame: false
EffectColor {
id: gradientTop
colorVector: Qt.vector3d(0.7, 1.0, 0.7)
description: "top"
}
EffectColor {
id: gradientBottom
colorVector: Qt.vector3d(0.0, 0.0, 0.0)
description: "bottom"
}
}
EffectBox {
id: brushBox
text: "BrushStrokes"
effect: BrushStrokes {
brushAngle: brushStrokesAngle.sliderValue
brushLength: brushStrokesLength.sliderValue
brushSize: brushStrokesSize.sliderValue
}
}
SettingsGroup {
visible: brushBox.checked
EffectSlider {
id: brushStrokesAngle
fromValue: 0.0
toValue: 360.0
precision: 0
sliderValue: 45
description: "brush angle"
}
EffectSlider {
id: brushStrokesLength
fromValue: 0.0
toValue: 3.0
sliderValue: 1
description: "stroke length"
}
EffectSlider {
id: brushStrokesSize
fromValue: 10.0
toValue: 200.0
sliderValue: 100
precision: 0
description: "stroke size"
}
}
//! [effect]
EffectBox {
id: chromaticBox
text: "ChromaticAberration"
effect: ChromaticAberration {
aberrationAmount: chromaticAmount.sliderValue
focusDepth: chromaticDepth.sliderValue
}
}
SettingsGroup {
visible: chromaticBox.checked
EffectSlider {
id: chromaticAmount
fromValue: -200.0
toValue: 200.0
sliderValue: 50
precision: 0
description: "aberration amount"
}
EffectSlider {
id: chromaticDepth
fromValue: 0.0
toValue: 1000.0
sliderValue: 600
precision: 0
description: "focus depth"
}
}
//! [effect]
EffectBox {
id: colorMasterBox
text: "ColorMaster"
effect: ColorMaster {
redStrength: colorMasterRed.sliderValue
greenStrength: colorMasterGreen.sliderValue
blueStrength: colorMasterBlue.sliderValue
saturation: colorMasterSaturation.sliderValue
}
}
SettingsGroup {
visible: colorMasterBox.checked
EffectSlider {
id: colorMasterRed
fromValue: 0.0
toValue: 2.0
sliderValue: 1
precision: 2
description: "red strength"
}
EffectSlider {
id: colorMasterGreen
fromValue: 0.0
toValue: 2.0
sliderValue: 1.5
precision: 2
description: "green strength"
}
EffectSlider {
id: colorMasterBlue
fromValue: 0.0
toValue: 2.0
sliderValue: 1
precision: 2
description: "blue strength"
}
EffectSlider {
id: colorMasterSaturation
fromValue: -1.0
toValue: 1.0
sliderValue: 0
precision: 2
description: "saturation"
}
}
EffectBox {
id: dofBox
text: "DepthOfFieldHQBlur"
effect: DepthOfFieldHQBlur {
focusDistance: dofFocusDistance.sliderValue
focusRange: dofFocusRange.sliderValue
blurAmount: dofBlurAmount.sliderValue
}
}
SettingsGroup {
visible: dofBox.checked
EffectSlider {
id: dofFocusDistance
fromValue: 0.0
toValue: 1000.0
sliderValue: 400
precision: 0
description: "focus distance"
}
EffectSlider {
id: dofFocusRange
fromValue: 0.0
toValue: 400.0
sliderValue: 100
precision: 0
description: "focus range"
}
EffectSlider {
id: dofBlurAmount
fromValue: 0.0
toValue: 10.0
sliderValue: 4
precision: 1
description: "blur amount"
}
}
EffectBox {
id: desaturateBox
text: "Desaturate"
effect: Desaturate {
amount: desaturateAmount.sliderValue
}
}
SettingsGroup {
visible: desaturateBox.checked
EffectSlider {
id: desaturateAmount
fromValue: 0.0
toValue: 1.0
sliderValue: 0.7
}
}
EffectBox {
id: rippleBox
text: "DistortionRipple"
effect: DistortionRipple {
radius: rippleRadius.sliderValue
distortionWidth: rippleWidth.sliderValue
distortionHeight: rippleHeight.sliderValue
distortionPhase: ripplePhase.sliderValue
center: Qt.vector2d(0.5, 0.5)
}
}
SettingsGroup {
visible: rippleBox.checked
EffectSlider {
id: rippleRadius
fromValue: 0.0
toValue: 100
sliderValue: 45
description: "radius"
precision: 1
}
EffectSlider {
id: rippleWidth
fromValue: 2.0
toValue: 100
sliderValue: 90
description: "width"
precision: 1
}
EffectSlider {
id: rippleHeight
fromValue: 0.0
toValue: 100
sliderValue: 40
description: "height"
precision: 1
}
EffectSlider {
id: ripplePhase
fromValue: 0.0
toValue: 360
sliderValue: 0
description: "phase"
precision: 1
}
}
EffectBox {
id: sphereBox
text: "DistortionSphere"
effect: DistortionSphere {
radius: sphereRadius.sliderValue
distortionHeight: sphereHeight.sliderValue
center: Qt.vector2d(0.5, 0.5)
}
}
SettingsGroup {
visible: sphereBox.checked
EffectSlider {
id: sphereRadius
fromValue: 0.0
toValue: 1.0
sliderValue: 0.25
description: "radius"
}
EffectSlider {
id: sphereHeight
fromValue: -1.0
toValue: 1.0
sliderValue: 0.5
description: "height"
}
}
EffectBox {
id: spiralBox
text: "DistortionSpiral"
effect: DistortionSpiral {
radius: spiralRadius.sliderValue
distortionStrength: spiralStrength.sliderValue
center: Qt.vector2d(0.5, 0.5)
}
}
SettingsGroup {
visible: spiralBox.checked
EffectSlider {
id: spiralRadius
fromValue: 0.0
toValue: 1.0
sliderValue: 0.25
description: "radius"
}
EffectSlider {
id: spiralStrength
fromValue: -10.0
toValue: 10.0
sliderValue: 1
precision: 1
description: "strength"
}
}
EffectBox {
id: edgeBox
text: "EdgeDetect"
effect: EdgeDetect {
edgeStrength: edgeS.sliderValue
}
}
SettingsGroup {
visible: edgeBox.checked
EffectSlider {
id: edgeS
fromValue: 0.0
toValue: 1.0
sliderValue: 0.5
precision: 2
}
}
EffectBox {
id: embossBox
text: "Emboss"
effect: Emboss {
amount: embossAmount.sliderValue
}
}
SettingsGroup {
visible: embossBox.checked
EffectSlider {
id: embossAmount
fromValue: 0.0
toValue: 0.01
sliderValue: 0.003
precision: 4
}
}
EffectBox {
id: flipBox
text: "Flip"
effect: Flip {
flipHorizontally: flipH.checked
flipVertically: flipV.checked
}
}
SettingsGroup {
visible: flipBox.checked
CheckBox {
id: flipH
checked: true
text: "horizontal"
}
CheckBox {
id: flipV
checked: true
text: "vertical"
}
}
EffectBox {
id: hdrBox
text: "HDRBloomTonemap"
effect: HDRBloomTonemap {
bloomThreshold: hdrBloomThreshold.sliderValue
blurFalloff: hdrBlurFalloff.sliderValue
exposure: hdrExposure.sliderValue
gamma: hdrGamma.expValue
}
}
SettingsGroup {
visible: hdrBox.checked
EffectSlider {
id: hdrBloomThreshold
fromValue: 0.0
toValue: 1.0
precision: 2
sliderValue: 1
description: "bloomThreshold"
}
EffectSlider {
id: hdrBlurFalloff
fromValue: 0.0
toValue: 10.0
precision: 1
sliderValue: 0
description: "blurFalloff"
}
EffectSlider {
id: hdrExposure
fromValue: -9
toValue: 9
precision: 1
sliderValue: 0
description: "exposure"
}
EffectSlider {
id: hdrGamma
exponential: true
fromValue: Math.log2(0.1)
toValue: Math.log2(4.0)
precision: 2
sliderValue: 0 // i.e. 1
description: "gamma"
}
}
EffectBox {
id: motionBox
text: "MotionBlur"
effect: MotionBlur {
fadeAmount: motionAmount.sliderValue
blurQuality: motionQuality.sliderValue
}
}
SettingsGroup {
visible: motionBox.checked
EffectSlider {
id: motionAmount
fromValue: 0.0
toValue: 1.0
precision: 2
sliderValue: 0.25
description: "fadeAmount"
}
EffectSlider {
id: motionQuality
fromValue: 0.1
toValue: 1.0
precision: 2
sliderValue: 0.25
description: "blurQuality"
}
}
EffectBox {
id: scatterBox
text: "Scatter"
effect: Scatter {
amount: scatterAmount.sliderValue
direction: scatterDirection.currentIndex
randomize: scatterRandomize.checked
}
}
SettingsGroup {
visible: scatterBox.checked
EffectSlider {
id: scatterAmount
fromValue: 0
toValue: 127
precision: 0
sliderValue: 10
description: "amount"
}
ComboBox {
id: scatterDirection
currentIndex: 0
displayText: "Dir: " + currentText
//0 = both, 1 = horizontal, 2 = vertical
model: ["both", "horizontal", "vertical"]
}
CheckBox {
id: scatterRandomize
checked: true
text: "randomize"
}
}
EffectBox {
id: sCurveBox
text: "SCurveTonemap"
effect: SCurveTonemap {
shoulderSlope: sCurveShoulderSlope.sliderValue
shoulderEmphasis: sCurveShoulderEmphasis.sliderValue
toeSlope: sCurveToeSlope.sliderValue
toeEmphasis: sCurveToeEmphasis.sliderValue
contrastBoost: sCurveContrast.sliderValue
saturationLevel: sCurveSaturation.sliderValue
gammaValue: sCurveGamma.expValue
useExposure: sCurveUseExposure.checked
whitePoint: sCurveWhitePoint.expValue
exposureValue: sCurveExposure.expValue
}
}
SettingsGroup {
visible: sCurveBox.checked
EffectSlider {
id: sCurveShoulderSlope
fromValue: 0.0
toValue: 3.0
precision: 2
sliderValue: 1.0
description: "shoulderSlope"
}
EffectSlider {
id: sCurveShoulderEmphasis
fromValue: -1.0
toValue: 1.0
precision: 2
sliderValue: 0.0
description: "shoulderEmphasis"
}
EffectSlider {
id: sCurveToeSlope
fromValue: 0.0
toValue: 3.0
precision: 2
sliderValue: 1.0
description: "toeSlope"
}
EffectSlider {
id: sCurveToeEmphasis
fromValue: -1.0
toValue: 1.0
precision: 2
sliderValue: 0.0
description: "toeEmphasis"
}
EffectSlider {
id: sCurveContrast
fromValue: -1.0
toValue: 2.0
precision: 2
sliderValue: 0.0
description: "contrastBoost"
}
EffectSlider {
id: sCurveSaturation
fromValue: 0.0
toValue: 1.0
precision: 2
sliderValue: 1.0
description: "saturationLevel"
}
EffectSlider {
id: sCurveGamma
exponential: true
fromValue: Math.log2(0.1)
toValue: Math.log2(8.0)
precision: 2
sliderValue: Math.log2(2.2)
description: "gammaValue"
}
EffectSlider {
id: sCurveWhitePoint
visible: !sCurveUseExposure.checked
exponential: true
fromValue: Math.log2(0.01)
toValue: Math.log2(128)
precision: 2
sliderValue: 0 // i.e. 1
description: "whitePoint"
}
EffectSlider {
id: sCurveExposure
visible: sCurveUseExposure.checked
exponential: true
fromValue: Math.log2(0.01)
toValue: Math.log2(16.0)
precision: 2
sliderValue: 0 // i.e. 1
description: "exposureValue"
}
CheckBox {
id: sCurveUseExposure
checked: false
text: "use exposure instead of whitepoint"
}
}
EffectBox {
id: tiltBox
text: "TiltShift"
effect: TiltShift {
focusPosition: tiltPosition.sliderValue
focusWidth: tiltWidth.sliderValue
blurAmount: tiltBlur.sliderValue
isVertical: tiltVertical.checked
isInverted: tiltInverted.checked
}
}
SettingsGroup {
visible: tiltBox.checked
EffectSlider {
id: tiltBlur
fromValue: 0.0
toValue: 10.0
sliderValue: 4
precision: 1
description: "blur amount"
}
EffectSlider {
id: tiltPosition
fromValue: 0.0
toValue: 1.0
sliderValue: 0.5
precision: 2
description: "focus position"
}
EffectSlider {
id: tiltWidth
fromValue: 0.0
toValue: 1.0
sliderValue: 0.2
precision: 2
description: "focus width"
}
CheckBox {
id: tiltInverted
text: "inverted"
checked: false
}
CheckBox {
id: tiltVertical
text: "vertical"
checked: false
}
}
EffectBox {
id: vignetteBox
text: "Vignette"
effect: Vignette {
vignetteColor: vignetteCol.colorVector
vignetteRadius: vignetteR.sliderValue
vignetteStrength: vignetteS.sliderValue
}
}
SettingsGroup {
visible: vignetteBox.checked
EffectColor {
id: vignetteCol
colorVector: Qt.vector3d(0.5, 0.5, 0.5)
description: "color"
}
EffectSlider {
id: vignetteR
fromValue: 0.0
toValue: 5.0
sliderValue: 0.35
precision: 2
description: "radius"
}
EffectSlider {
id: vignetteS
fromValue: 0.0
toValue: 15.0
sliderValue: 15
precision: 1
description: "strength"
}
}
EffectBox {
id: blurBox
text: "Simple blur"
effect : Blur {
amount: blurEffectAmount.sliderValue
}
}
EffectSlider {
visible: blurBox.checked
id: blurEffectAmount
fromValue: 0.0
toValue: 0.01
sliderValue: 0.003
precision: 4
}
EffectBox {
id: gaussBox
text: "Gaussian blur"
effect: GaussianBlur {
amount: gaussAmount.sliderValue
}
}
EffectSlider {
visible: gaussBox.checked
id: gaussAmount
fromValue: 0.0
toValue: 10.0
sliderValue: 2
precision: 1
}
EffectBox {
id: fxaaCheckBox
text: "FXAA effect"
effect : Fxaa {}
}
EffectBox {
id: customFileBox
text: "Load from file"
effect: FileEffect {
id: fileEffect
vertexShaderFile: "default.vert"
fragmentShaderFile: "default.frag"
}
FileDialog {
id: vertexShaderFileDialog
nameFilters: ["Vertex shader files (*.vert)", "All files (*)"]
acceptLabel: "Use this vertex shader"
onAccepted: fileEffect.vertexShaderFile = file
}
FileDialog {
id: fragmentShaderFileDialog
nameFilters: ["Fragment shader files (*.frag)", "All files (*)"]
acceptLabel: "Use this fragment shader"
onAccepted: fileEffect.fragmentShaderFile = file
}
}
SettingsGroup {
visible: customFileBox.checked
Label {
text: "Vertex shader: " + fileEffect.vertexShaderFile
}
Button {
text: "Change vertex shader"
onClicked: vertexShaderFileDialog.open()
}
Label {
text: "Fragment shader: " + fileEffect.fragmentShaderFile
}
Button {
text: "Change fragment shader"
onClicked: fragmentShaderFileDialog.open()
}
}
ColumnLayout {
id: antialiasingSettings
// visible: aaCheckBox.checked
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
Text {
Layout.alignment: Qt.AlignHCenter
font.bold: true
text: "Antialiasing mode"
}
RadioButton {
id: modeButton1
checked: true
text: qsTr("NoAA")
}
RadioButton {
id: modeButton2
text: qsTr("SSAA")
}
RadioButton {
id: modeButton3
text: qsTr("MSAA")
}
RadioButton {
id: modeButton4
text: qsTr("ProgressiveAA")
}
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
Text {
Layout.alignment: Qt.AlignHCenter
font.bold: true
text: "Antialiasing quality"
}
ButtonGroup {
buttons: antialiasingQualityColumn.children
}
ColumnLayout {
id: antialiasingQualityColumn
RadioButton {
id: qualityButton1
text: qsTr("Normal")
}
RadioButton {
id: qualityButton2
checked: true
text: qsTr("High")
}
RadioButton {
id: qualityButton3
text: qsTr("VeryHigh")
}
}
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
CheckBox {
id: temporalModeButton
text: "temporalAAEnabled"
}
Item { width: 1; height: 10 }
Slider {
id: temporalStrengthSlider
from: 0.0
to: 2.0
value: 0.3
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.verticalCenter
anchors.bottomMargin: 16
text: "temporalAAStrength: " + temporalStrengthSlider.value.toFixed(2);
z: 10
}
}
}
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
function recalcEffects()
{
sceneEnvironment.effects = []
for (var i = 0; i < settingsArea.children.length; i++) {
let obj = settingsArea.children[i]
if (obj.effect) {
// console.log("item "+i);
// console.log(" obj " + obj);
// console.log(" check " + obj.checked)
// console.log(" effect " + obj.effect)
if (obj.checked)
sceneEnvironment.effects.push(obj.effect)
}
}
}
} // ColumnLayout settingsArea
} // Rectangle contentsRect
} // Flickable
ScrollBar.horizontal.policy: ScrollBar.AlwaysOff
} // ScrollView
Item {
width: debugViewToggleText.implicitWidth
height: debugViewToggleText.implicitHeight
anchors.right: parent.right
Text {
id: debugViewToggleText
text: "Click here " + (dbg.visible ? "to hide DebugView" : "for DebugView")
font.pointSize: 8
color: "white"
anchors.right: parent.right
anchors.top: parent.top
}
MouseArea {
anchors.fill: parent
onClicked: dbg.visible = !dbg.visible
DebugView {
y: debugViewToggleText.height * 2
anchors.right: parent.right
source: view3D
id: dbg
visible: false
}
}
}
}
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