aboutsummaryrefslogtreecommitdiffstats
path: root/tests/manual/offscreenrendermode/offscreenrendermode.qml
blob: bba19c5b74d4ab9dda91ac160cf3789551a38863 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

import QtQuick
import QtQuick3D

Item {
    Component.onCompleted: {
        console.log("Keys:\n[L] - toggle lighting\n[N] - add a new point light\n[R] - remove a point light\n[T] - toggle directional light");
    }

    id: root

    Text {
        color: "#ffffff"
        style: Text.Outline
        styleColor: "#606060"
        font.pixelSize: 28
        property int api: GraphicsInfo.api
        text: {
            if (GraphicsInfo.api === GraphicsInfo.OpenGL)
                "OpenGL";
            else if (GraphicsInfo.api === GraphicsInfo.Software)
                "Software";
            else if (GraphicsInfo.api === GraphicsInfo.Direct3D12)
                "D3D12";
            else if (GraphicsInfo.api === GraphicsInfo.OpenVG)
                "OpenVG";
            else if (GraphicsInfo.api === GraphicsInfo.OpenGLRhi)
                "OpenGL via QRhi";
            else if (GraphicsInfo.api === GraphicsInfo.Direct3D11Rhi)
                "D3D11 via QRhi";
            else if (GraphicsInfo.api === GraphicsInfo.VulkanRhi)
                "Vulkan via QRhi";
            else if (GraphicsInfo.api === GraphicsInfo.MetalRhi)
                "Metal via QRhi";
            else if (GraphicsInfo.api === GraphicsInfo.Null)
                "Null via QRhi";
            else
                "Unknown API";
        }
    }

    Image {
        source: "qt_logo.png"
        x: 50
        NumberAnimation on y { from: 50; to: 400; duration: 3000; loops: -1 }
    }

    property bool useLighting: false;
    property var lights: []

    focus: true
    Keys.onPressed: {
        if (event.key === Qt.Key_L) {
            useLighting = !useLighting;
        } else if (event.key === Qt.Key_N && lights.length + 2 <= 7) {
            var colors = [ "yellow", "red", "green", "blue", "purple", "magenta" ];
            var lightColor = colors[lights.length];
            console.log("Adding new point light: " + (lights.length + 1) + " color: " + lightColor);
            var component = Qt.createComponent("qrc:/SomePointLight.qml");
            var newLight = component.createObject(pointLightContainer, { color: lightColor });
            lights.push(newLight);
        } else if (event.key === Qt.Key_R && lights.length > 0) {
            console.log("Removing last point light. Remaining: " + (lights.length - 1));
            var dyingLight = lights.pop();
            dyingLight.destroy();
        } else if (event.key === Qt.Key_T) {
            console.log("Toggling visibility of directional light: " + !dirLight.visible);
            dirLight.visible = !dirLight.visible
        }
    }

    Rectangle {
        color: "transparent"
        border.color: "lightGray"
        border.width: 2
        anchors.fill: parent

        transform: [
            Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: v3d.width / 2; origin.y: v3d.height / 2; },
            Translate { id: txOut; x: -v3d.width / 2; y: -v3d.height / 2 },
            Scale { id: scale; },
            Translate { id: txIn; x: v3d.width / 2; y: v3d.height / 2 }
        ]

        SequentialAnimation {
            PauseAnimation { duration: 2000 }
            ParallelAnimation {
                NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
                NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
            }
            NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
            NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
            NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
            PauseAnimation { duration: 1000 }
            ParallelAnimation {
                NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
                NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
            }
            running: true
            loops: Animation.Infinite
        }

        View3D {
            id: v3d
            anchors.fill: parent
            camera: camera
            renderMode: View3D.Offscreen

            PerspectiveCamera {
                id: camera
                position: Qt.vector3d(0, 200, 300)
                eulerRotation: Qt.vector3d(-30, 0, 0)
            }
            Model {
                source: "#Cube"
                materials: [ DefaultMaterial {
                        lighting: root.useLighting ? DefaultMaterial.FragmentLighting : DefaultMaterial.NoLighting
                    } ]
                eulerRotation: Qt.vector3d(0, -90, 0)
                PropertyAnimation on eulerRotation.y { from: 0; to: -360; duration: 5000; loops: -1 }
            }
            Model {
                source: "teapot.mesh"
                x: 100
                y: 100
                scale: Qt.vector3d(15, 15, 15)
                materials: [ DefaultMaterial {
                        lighting: root.useLighting ? DefaultMaterial.FragmentLighting : DefaultMaterial.NoLighting
                        diffuseColor: "salmon"
                    } ]
                PropertyAnimation on eulerRotation.y { from: 0; to: 360; duration: 2000; loops: -1 }
                PropertyAnimation on eulerRotation.z { from: 0; to: 360; duration: 2000; loops: -1 }
            }
            DirectionalLight {
                id: dirLight
                ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0);
            }
            Node {
                id: pointLightContainer
            }
        }
    }
}