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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef DEFAULTMATERIALSHADERPROPERTIES_H
#define DEFAULTMATERIALSHADERPROPERTIES_H
#include <QObject>
#include <QQmlEngine>
#include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h>
class DefaultMaterialShaderProperties : public QObject
{
Q_OBJECT
Q_PROPERTY(bool hasLighting READ hasLighting WRITE setHasLighting NOTIFY hasLightingChanged)
Q_PROPERTY(bool hasIbl READ hasIbl WRITE setHasIbl NOTIFY hasIblChanged)
Q_PROPERTY(quint32 lightCount READ lightCount WRITE setLightCount NOTIFY lightCountChanged)
Q_PROPERTY(bool specularEnabled READ specularEnabled WRITE setSpecularEnabled NOTIFY specularEnabledChanged)
Q_PROPERTY(bool fresnelScaleBiasEnabled READ fresnelScaleBiasEnabled WRITE setFresnelScaleBiasEnabled NOTIFY fresnelScaleBiasEnabledChanged)
Q_PROPERTY(bool clearcoatFresnelScaleBiasEnabled READ clearcoatFresnelScaleBiasEnabled WRITE setClearcoatFresnelScaleBiasEnabled NOTIFY clearcoatFresnelScaleBiasEnabledChanged)
Q_PROPERTY(bool fresnelEnabled READ fresnelEnabled WRITE setFresnelEnabled NOTIFY fresnelEnabledChanged)
Q_PROPERTY(bool baseColorSingleChannelEnabled READ baseColorSingleChannelEnabled WRITE setBaseColorSingleChannelEnabled NOTIFY baseColorSingleChannelEnabledChanged)
Q_PROPERTY(bool specularSingleChannelEnabled READ specularSingleChannelEnabled WRITE setSpecularSingleChannelEnabled NOTIFY specularSingleChannelEnabledChanged)
Q_PROPERTY(bool emissiveSingleChannelEnabled READ emissiveSingleChannelEnabled WRITE setEmissiveSingleChannelEnabled NOTIFY emissiveSingleChannelEnabledChanged)
Q_PROPERTY(bool invertOpacityMapValue READ invertOpacityMapValue WRITE setInvertOpacityMapValue NOTIFY invertOpacityMapValueChanged)
Q_PROPERTY(bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged)
Q_PROPERTY(bool vertexColorsMaskEnabled READ vertexColorsMaskEnabled WRITE setVertexColorsMaskEnabled NOTIFY vertexColorsMaskEnabledChanged)
Q_PROPERTY(quint16 vertexColorRedMask READ vertexColorRedMask WRITE setVertexColorRedMask NOTIFY vertexColorRedMaskChanged)
Q_PROPERTY(quint16 vertexColorGreenMask READ vertexColorGreenMask WRITE setVertexColorGreenMask NOTIFY vertexColorGreenMaskChanged)
Q_PROPERTY(quint16 vertexColorBlueMask READ vertexColorBlueMask WRITE setVertexColorBlueMask NOTIFY vertexColorBlueMaskChanged)
Q_PROPERTY(quint16 vertexColorAlphaMask READ vertexColorAlphaMask WRITE setVertexColorAlphaMask NOTIFY vertexColorAlphaMaskChanged)
Q_PROPERTY(quint8 specularModel READ specularModel WRITE setSpecularModel NOTIFY specularModelChanged)
Q_PROPERTY(quint8 diffuseMap READ diffuseMap WRITE setDiffuseMap NOTIFY diffuseMapChanged FINAL)
Q_PROPERTY(quint8 emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged FINAL)
Q_PROPERTY(quint8 specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged FINAL)
Q_PROPERTY(quint8 baseColorMap READ baseColorMap WRITE setBaseColorMap NOTIFY baseColorMapChanged FINAL)
Q_PROPERTY(quint8 bumpMap READ bumpMap WRITE setBumpMap NOTIFY bumpMapChanged FINAL)
Q_PROPERTY(quint8 specularAmountMap READ specularAmountMap WRITE setSpecularAmountMap NOTIFY specularAmountMapChanged FINAL)
Q_PROPERTY(quint8 normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged FINAL)
Q_PROPERTY(quint8 clearcoatNormalMap READ clearcoatNormalMap WRITE setClearcoatNormalMap NOTIFY clearcoatNormalMapChanged FINAL)
Q_PROPERTY(quint8 opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged FINAL)
Q_PROPERTY(quint8 roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged FINAL)
Q_PROPERTY(quint8 metalnessMap READ metalnessMap WRITE setMetalnessMap NOTIFY metalnessMapChanged FINAL)
Q_PROPERTY(quint8 occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged FINAL)
Q_PROPERTY(quint8 translucencyMap READ translucencyMap WRITE setTranslucencyMap NOTIFY translucencyMapChanged FINAL)
Q_PROPERTY(quint8 heightMap READ heightMap WRITE setHeightMap NOTIFY heightMapChanged FINAL)
Q_PROPERTY(quint8 clearcoatMap READ clearcoatMap WRITE setClearcoatMap NOTIFY clearcoatMapChanged FINAL)
Q_PROPERTY(quint8 clearcoatRoughnessMap READ clearcoatRoughnessMap WRITE setClearcoatRoughnessMap NOTIFY clearcoatRoughnessMapChanged FINAL)
Q_PROPERTY(quint8 transmissionMap READ transmissionMap WRITE setTransmissionMap NOTIFY transmissionMapChanged FINAL)
Q_PROPERTY(quint8 thicknessMap READ thicknessMap WRITE setThicknessMap NOTIFY thicknessMapChanged FINAL)
Q_PROPERTY(quint8 opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged FINAL)
Q_PROPERTY(quint8 roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged FINAL)
Q_PROPERTY(quint8 metalnessChannel READ metalnessChannel WRITE setMetalnessChannel NOTIFY metalnessChannelChanged FINAL)
Q_PROPERTY(quint8 occlusionChannel READ occlusionChannel WRITE setOcclusionChannel NOTIFY occlusionChannelChanged FINAL)
Q_PROPERTY(quint8 translucencyChannel READ translucencyChannel WRITE setTranslucencyChannel NOTIFY translucencyChannelChanged FINAL)
Q_PROPERTY(quint8 heightChannel READ heightChannel WRITE setHeightChannel NOTIFY heightChannelChanged FINAL)
Q_PROPERTY(quint8 clearcoatChannel READ clearcoatChannel WRITE setClearcoatChannel NOTIFY clearcoatChannelChanged FINAL)
Q_PROPERTY(quint8 clearcoatRoughnessChannel READ clearcoatRoughnessChannel WRITE setClearcoatRoughnessChannel NOTIFY clearcoatRoughnessChannelChanged FINAL)
Q_PROPERTY(quint8 transmissionChannel READ transmissionChannel WRITE setTransmissionChannel NOTIFY transmissionChannelChanged FINAL)
Q_PROPERTY(quint8 thicknessChannel READ thicknessChannel WRITE setThicknessChannel NOTIFY thicknessChannelChanged FINAL)
Q_PROPERTY(quint8 baseColorChannel READ baseColorChannel WRITE setBaseColorChannel NOTIFY baseColorChannelChanged FINAL)
Q_PROPERTY(quint8 specularAmountChannel READ specularAmountChannel WRITE setSpecularAmountChannel NOTIFY specularAmountChannelChanged FINAL)
Q_PROPERTY(quint8 emissiveChannel READ emissiveChannel WRITE setEmissiveChannel NOTIFY emissiveChannelChanged FINAL)
Q_PROPERTY(quint16 boneCount READ boneCount WRITE setBoneCount NOTIFY boneCountChanged)
Q_PROPERTY(bool isDoubleSided READ isDoubleSided WRITE setIsDoubleSided NOTIFY isDoubleSidedChanged)
Q_PROPERTY(bool overridesPosition READ overridesPosition WRITE setOverridesPosition NOTIFY overridesPositionChanged)
Q_PROPERTY(bool usesProjectionMatrix READ usesProjectionMatrix WRITE setUsesProjectionMatrix NOTIFY usesProjectionMatrixChanged)
Q_PROPERTY(bool usesInverseProjectionMatrix READ usesInverseProjectionMatrix WRITE setUsesInverseProjectionMatrix NOTIFY usesInverseProjectionMatrixChanged)
Q_PROPERTY(bool usesPointsTopology READ usesPointsTopology WRITE setUsesPointsTopology NOTIFY usesPointsTopologyChanged)
Q_PROPERTY(bool usesVarColor READ usesVarColor WRITE setUsesVarColor NOTIFY usesVarColorChanged)
Q_PROPERTY(quint8 alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged)
Q_PROPERTY(quint16 vertexAttributes READ vertexAttributes WRITE setVertexAttributes NOTIFY vertexAttributesChanged)
Q_PROPERTY(bool usesFloatJointIndices READ usesFloatJointIndices WRITE setUsesFloatJointIndices NOTIFY usesFloatJointIndicesChanged)
Q_PROPERTY(bool usesInstancing READ usesInstancing WRITE setUsesInstancing NOTIFY usesInstancingChanged)
Q_PROPERTY(quint8 targetCount READ targetCount WRITE setTargetCount NOTIFY targetCountChanged)
Q_PROPERTY(quint8 targetPositionOffset READ targetPositionOffset WRITE setTargetPositionOffset NOTIFY targetPositionOffsetChanged)
Q_PROPERTY(quint8 targetNormalOffset READ targetNormalOffset WRITE setTargetNormalOffset NOTIFY targetNormalOffsetChanged)
Q_PROPERTY(quint8 targetTangentOffset READ targetTangentOffset WRITE setTargetTangentOffset NOTIFY targetTangentOffsetChanged)
Q_PROPERTY(quint8 targetBinormalOffset READ targetBinormalOffset WRITE setTargetBinormalOffset NOTIFY targetBinormalOffsetChanged)
Q_PROPERTY(quint8 targetTexCoord0Offset READ targetTexCoord0Offset WRITE setTargetTexCoord0Offset NOTIFY targetTexCoord0OffsetChanged)
Q_PROPERTY(quint8 targetTexCoord1Offset READ targetTexCoord1Offset WRITE setTargetTexCoord1Offset NOTIFY targetTexCoord1OffsetChanged)
Q_PROPERTY(quint8 targetColorOffset READ targetColorOffset WRITE setTargetColorOffset NOTIFY targetColorOffsetChanged)
Q_PROPERTY(bool blendParticles READ blendParticles WRITE setBlendParticles NOTIFY blendParticlesChanged)
Q_PROPERTY(bool clearcoatEnabled READ clearcoatEnabled WRITE setClearcoatEnabled NOTIFY clearcoatEnabledChanged)
Q_PROPERTY(bool transmissionEnabled READ transmissionEnabled WRITE setTransmissionEnabled NOTIFY transmissionEnabledChanged)
Q_PROPERTY(bool specularAAEnabled READ specularAAEnabled WRITE setSpecularAAEnabled NOTIFY specularAAEnabledChanged)
Q_PROPERTY(bool lightmapEnabled READ lightmapEnabled WRITE setLightmapEnabled NOTIFY lightmapEnabledChanged)
Q_PROPERTY(bool specularGlossyEnabled READ specularGlossyEnabled WRITE setSpecularGlossyEnabled NOTIFY specularGlossyEnabledChanged)
Q_PROPERTY(quint8 debugMode READ debugMode WRITE setDebugMode NOTIFY debugModeChanged)
Q_PROPERTY(bool fogEnabled READ fogEnabled WRITE setFogEnabled NOTIFY fogEnabledChanged)
Q_PROPERTY(quint8 viewCount READ viewCount WRITE setViewCount NOTIFY viewCountChanged)
Q_PROPERTY(bool usesViewIndex READ usesViewIndex WRITE setUsesViewIndex NOTIFY usesViewIndexChanged)
Q_PROPERTY(quint8 orderIndependentTransparency READ orderIndependentTransparency WRITE setOrderIndependentTransparency NOTIFY orderIndependentTransparencyChanged)
QML_ELEMENT
public:
DefaultMaterialShaderProperties();
QSSGShaderDefaultMaterialKeyProperties properties() const;
QSSGShaderDefaultMaterialKey key() const;
bool hasLighting() const;
void setHasLighting(bool newHasLighting);
bool hasIbl() const;
void setHasIbl(bool newHasIbl);
quint32 lightCount() const;
void setLightCount(quint32 newLightCount);
Q_INVOKABLE bool getLightFlag(quint32 index) const;
Q_INVOKABLE void setLightFlag(quint32 index, bool newValue);
Q_INVOKABLE bool getLightSpotFlag(quint32 index) const;
Q_INVOKABLE void setLightSpotFlag(quint32 index, bool newValue);
Q_INVOKABLE bool getLightAreaFlag(quint32 index) const;
Q_INVOKABLE void setLightAreaFlag(quint32 index, bool newValue);
Q_INVOKABLE bool getLightShadowFlag(quint32 index) const;
Q_INVOKABLE void setLightShadowFlag(quint32 index, bool newValue);
Q_INVOKABLE quint16 getLightShadowMapSize(quint32 index) const;
Q_INVOKABLE void setLightShadowMapSize(quint32 index, quint16 newValue);
Q_INVOKABLE quint8 getLightSoftShadowQuality(quint32 index) const;
Q_INVOKABLE void setLightSoftShadowQuality(quint32 index, quint8 newValue);
bool specularEnabled() const;
void setSpecularEnabled(bool newSpecularEnabled);
bool fresnelScaleBiasEnabled() const;
void setFresnelScaleBiasEnabled(bool newFresnelScaleBiasEnabled);
bool clearcoatFresnelScaleBiasEnabled() const;
void setClearcoatFresnelScaleBiasEnabled(bool newClearcoatFresnelScaleBiasEnabled);
bool fresnelEnabled() const;
void setFresnelEnabled(bool newFresnelEnabled);
bool baseColorSingleChannelEnabled() const;
void setBaseColorSingleChannelEnabled(bool newBaseColorSingleChannelEnabled);
bool specularSingleChannelEnabled() const;
void setSpecularSingleChannelEnabled(bool newSpecularSingleChannelEnabled);
bool emissiveSingleChannelEnabled() const;
void setEmissiveSingleChannelEnabled(bool newEmissiveSingleChannelEnabled);
bool invertOpacityMapValue() const;
void setInvertOpacityMapValue(bool newInvertOpacityMapValue);
bool vertexColorsEnabled() const;
void setVertexColorsEnabled(bool newVertexColorsEnabled);
bool vertexColorsMaskEnabled() const;
void setVertexColorsMaskEnabled(bool newVertexColorsMaskEnabled);
quint16 vertexColorRedMask() const;
void setVertexColorRedMask(quint16 newVertexColorRedMask);
quint16 vertexColorGreenMask() const;
void setVertexColorGreenMask(quint16 newVertexColorGreenMask);
quint16 vertexColorBlueMask() const;
void setVertexColorBlueMask(quint16 newVertexColorBlueMask);
quint16 vertexColorAlphaMask() const;
void setVertexColorAlphaMask(quint16 newVertexColorAlphaMask);
quint8 specularModel() const;
void setSpecularModel(quint8 newSpecularModel);
quint16 boneCount() const;
void setBoneCount(quint16 newBoneCount);
bool isDoubleSided() const;
void setIsDoubleSided(bool newIsDoubleSided);
bool overridesPosition() const;
void setOverridesPosition(bool newOverridesPosition);
bool usesProjectionMatrix() const;
void setUsesProjectionMatrix(bool newUsesProjectionMatrix);
bool usesInverseProjectionMatrix() const;
void setUsesInverseProjectionMatrix(bool newUsesInverseProjectionMatrix);
bool usesPointsTopology() const;
void setUsesPointsTopology(bool newUsesPointsTopology);
bool usesVarColor() const;
void setUsesVarColor(bool newUsesVarColor);
quint8 alphaMode() const;
void setAlphaMode(quint8 newAlphaMode);
quint16 vertexAttributes() const;
void setVertexAttributes(quint16 newVertexAttributes);
bool usesFloatJointIndices() const;
void setUsesFloatJointIndices(bool newUsesFloatJointIndices);
bool usesInstancing() const;
void setUsesInstancing(bool newUsesInstancing);
quint8 targetCount() const;
void setTargetCount(quint8 newTargetCount);
quint8 targetPositionOffset() const;
void setTargetPositionOffset(quint8 newTargetPositionOffset);
quint8 targetTangentOffset() const;
void setTargetTangentOffset(quint8 newTargetTangentOffset);
quint8 targetNormalOffset() const;
void setTargetNormalOffset(quint8 newTargetNormalOffset);
quint8 targetBinormalOffset() const;
void setTargetBinormalOffset(quint8 newTargetBinormalOffset);
quint8 targetTexCoord0Offset() const;
void setTargetTexCoord0Offset(quint8 newTargetTexCoord0Offset);
quint8 targetTexCoord1Offset() const;
void setTargetTexCoord1Offset(quint8 newTargetTexCoord1Offset);
quint8 targetColorOffset() const;
void setTargetColorOffset(quint8 newTargetColorOffset);
bool blendParticles() const;
void setBlendParticles(bool newBlendParticles);
bool clearcoatEnabled() const;
void setClearcoatEnabled(bool newClearcoatEnabled);
bool transmissionEnabled() const;
void setTransmissionEnabled(bool newTransmissionEnabled);
bool specularAAEnabled() const;
void setSpecularAAEnabled(bool newSpecularAAEnabled);
bool lightmapEnabled() const;
void setLightmapEnabled(bool newLightmapEnabled);
bool specularGlossyEnabled() const;
void setSpecularGlossyEnabled(bool newSpecularGlossyEnabled);
quint8 debugMode() const;
void setDebugMode(quint8 newDebugMode);
bool fogEnabled() const;
void setFogEnabled(bool newFogEnabled);
quint8 viewCount() const;
void setViewCount(quint8 newViewCount);
bool usesViewIndex() const;
void setUsesViewIndex(bool newUsesViewIndex);
quint8 orderIndependentTransparency() const;
void setOrderIndependentTransparency(quint8 newOrderIndependentTransparency);
quint8 diffuseMap() const;
void setDiffuseMap(quint8 newDiffuseMap);
quint8 emissiveMap() const;
void setEmissiveMap(quint8 newEmissiveMap);
quint8 specularMap() const;
void setSpecularMap(quint8 newSpecularMap);
quint8 baseColorMap() const;
void setBaseColorMap(quint8 newBaseColorMap);
quint8 bumpMap() const;
void setBumpMap(quint8 newBumpMap);
quint8 specularAmountMap() const;
void setSpecularAmountMap(quint8 newSpecularAmountMap);
quint8 normalMap() const;
void setNormalMap(quint8 newNormalMap);
quint8 clearcoatNormalMap() const;
void setClearcoatNormalMap(quint8 newClearcoatNormalMap);
quint8 opacityMap() const;
void setOpacityMap(quint8 newOpacityMap);
quint8 roughnessMap() const;
void setRoughnessMap(quint8 newRoughnessMap);
quint8 metalnessMap() const;
void setMetalnessMap(quint8 newMetalnessMap);
quint8 occlusionMap() const;
void setOcclusionMap(quint8 newOcclusionMap);
quint8 translucencyMap() const;
void setTranslucencyMap(quint8 newTranslucencyMap);
quint8 heightMap() const;
void setHeightMap(quint8 newHeightMap);
quint8 clearcoatMap() const;
void setClearcoatMap(quint8 newClearcoatMap);
quint8 clearcoatRoughnessMap() const;
void setClearcoatRoughnessMap(quint8 newClearcoatRoughnessMap);
quint8 transmissionMap() const;
void setTransmissionMap(quint8 newTransmissionMap);
quint8 thicknessMap() const;
void setThicknessMap(quint8 newThicknessMap);
quint8 roughnessChannel() const;
void setRoughnessChannel(quint8 newRoughnessChannel);
quint8 metalnessChannel() const;
void setMetalnessChannel(quint8 newMetalnessChannel);
quint8 occlusionChannel() const;
void setOcclusionChannel(quint8 newOcclusionChannel);
quint8 translucencyChannel() const;
void setTranslucencyChannel(quint8 newTranslucencyChannel);
quint8 heightChannel() const;
void setHeightChannel(quint8 newHeightChannel);
quint8 clearcoatChannel() const;
void setClearcoatChannel(quint8 newClearcoatChannel);
quint8 clearcoatRoughnessChannel() const;
void setClearcoatRoughnessChannel(quint8 newClearcoatRoughnessChannel);
quint8 transmissionChannel() const;
void setTransmissionChannel(quint8 newTransmissionChannel);
quint8 thicknessChannel() const;
void setThicknessChannel(quint8 newThicknessChannel);
quint8 baseColorChannel() const;
void setBaseColorChannel(quint8 newBaseColorChannel);
quint8 specularAmountChannel() const;
void setSpecularAmountChannel(quint8 newSpecularAmountChannel);
quint8 emissiveChannel() const;
void setEmissiveChannel(quint8 newEmissiveChannel);
quint8 opacityChannel() const;
void setOpacityChannel(quint8 newOpacityChannel);
signals:
void hasLightingChanged();
void hasIblChanged();
void lightCountChanged();
void lightFlagChanged(quint32);
void lightSpotFlagChanged(quint32);
void lightAreaFlagChanged(quint32);
void lightShadowFlagChanged(quint32);
void lightShadowMapSizeChanged(quint32);
void lightSoftShadowQualityChanged(quint32);
void specularEnabledChanged();
void fresnelScaleBiasEnabledChanged();
void clearcoatFresnelScaleBiasEnabledChanged();
void fresnelEnabledChanged();
void baseColorSingleChannelEnabledChanged();
void specularSingleChannelEnabledChanged();
void emissiveSingleChannelEnabledChanged();
void invertOpacityMapValueChanged();
void vertexColorsEnabledChanged();
void vertexColorsMaskEnabledChanged();
void vertexColorRedMaskChanged();
void vertexColorGreenMaskChanged();
void vertexColorBlueMaskChanged();
void vertexColorAlphaMaskChanged();
void specularModelChanged();
void boneCountChanged();
void isDoubleSidedChanged();
void overridesPositionChanged();
void usesProjectionMatrixChanged();
void usesInverseProjectionMatrixChanged();
void usesPointsTopologyChanged();
void usesVarColorChanged();
void alphaModeChanged();
void vertexAttributesChanged();
void usesFloatJointIndicesChanged();
void usesInstancingChanged();
void targetCountChanged();
void targetPositionOffsetChanged();
void targetTangentOffsetChanged();
void targetNormalOffsetChanged();
void targetBinormalOffsetChanged();
void targetTexCoord0OffsetChanged();
void targetTexCoord1OffsetChanged();
void targetColorOffsetChanged();
void blendParticlesChanged();
void clearcoatEnabledChanged();
void transmissionEnabledChanged();
void specularAAEnabledChanged();
void lightmapEnabledChanged();
void specularGlossyEnabledChanged();
void debugModeChanged();
void fogEnabledChanged();
void viewCountChanged();
void usesViewIndexChanged();
void orderIndependentTransparencyChanged();
void shaderKeyUpdated();
void diffuseMapChanged();
void emissiveMapChanged();
void specularMapChanged();
void baseColorMapChanged();
void bumpMapChanged();
void specularAmountMapChanged();
void normalMapChanged();
void clearcoatNormalMapChanged();
void opacityMapChanged();
void roughnessMapChanged();
void metalnessMapChanged();
void occlusionMapChanged();
void translucencyMapChanged();
void heightMapChanged();
void clearcoatMapChanged();
void clearcoatRoughnessMapChanged();
void transmissionMapChanged();
void thicknessMapChanged();
void roughnessChannelChanged();
void metalnessChannelChanged();
void occlusionChannelChanged();
void translucencyChannelChanged();
void heightChannelChanged();
void clearcoatChannelChanged();
void clearcoatRoughnessChannelChanged();
void transmissionChannelChanged();
void thicknessChannelChanged();
void baseColorChannelChanged();
void specularAmountChannelChanged();
void emissiveChannelChanged();
void opacityChannelChanged();
private:
void updated();
QSSGShaderDefaultMaterialKeyProperties m_properties;
QSSGShaderDefaultMaterialKey m_key;
};
#endif // DEFAULTMATERIALSHADERPROPERTIES_H
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