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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick.Controls
import QtQuick.Layouts
Item {
id: root
Text {
color: "#ffffff"
style: Text.Outline
styleColor: "#606060"
font.pixelSize: 28
property int api: GraphicsInfo.api
text: {
if (GraphicsInfo.api === GraphicsInfo.OpenGL)
"OpenGL";
else if (GraphicsInfo.api === GraphicsInfo.Software)
"Software";
else if (GraphicsInfo.api === GraphicsInfo.Direct3D12)
"D3D12";
else if (GraphicsInfo.api === GraphicsInfo.OpenVG)
"OpenVG";
else if (GraphicsInfo.api === GraphicsInfo.OpenGLRhi)
"OpenGL via QRhi";
else if (GraphicsInfo.api === GraphicsInfo.Direct3D11Rhi)
"D3D11 via QRhi";
else if (GraphicsInfo.api === GraphicsInfo.VulkanRhi)
"Vulkan via QRhi";
else if (GraphicsInfo.api === GraphicsInfo.MetalRhi)
"Metal via QRhi";
else if (GraphicsInfo.api === GraphicsInfo.Null)
"Null via QRhi";
else
"Unknown API";
}
}
ColumnLayout {
y: 30
RowLayout {
Label {
text: "aoStrength"
color: "white"
font.pointSize: 12
}
Label {
text: aoStrengthSlider.value
color: "red"
}
Slider {
id: aoStrengthSlider
from: 0
to: 100
value: 0
stepSize: 1
}
Label {
text: "aoBias"
color: "white"
font.pointSize: 12
}
Label {
text: aoBiasSlider.value.toPrecision(2)
color: "red"
}
Slider {
id: aoBiasSlider
from: 0
to: 4
value: 0.5
stepSize: 0.01
}
Label {
text: "aoSoftness"
color: "white"
font.pointSize: 12
}
Label {
text: aoSoftnessSlider.value
color: "red"
}
Slider {
id: aoSoftnessSlider
from: 0
to: 50
value: 50
stepSize: 1
}
}
RowLayout {
Label {
text: "aoDistance"
color: "white"
font.pointSize: 12
}
Label {
text: aoDistanceSlider.value
color: "red"
}
Slider {
id: aoDistanceSlider
from: 0
to: 100
value: 5
stepSize: 1
}
Label {
text: "aoSampleRate"
color: "white"
font.pointSize: 12
}
Label {
text: aoSampleRateSlider.value
color: "red"
}
Slider {
id: aoSampleRateSlider
from: 2
to: 4
value: 2
stepSize: 1
}
Label {
text: "aoDither"
color: "white"
font.pointSize: 12
}
CheckBox {
id: aoDitherCheckBox
checked: true
}
}
ColumnLayout {
Label {
text: "rotation x"
color: "white"
font.pointSize: 12
}
Label {
text: rotationXSlider.value
color: "red"
}
Slider {
id: rotationXSlider
from: 0
to: 360
value: 0
stepSize: 1
}
Label {
text: "rotation y"
color: "white"
font.pointSize: 12
}
Label {
text: rotationYSlider.value
color: "red"
}
Slider {
id: rotationYSlider
from: 0
to: 360
value: 120
stepSize: 1
}
Label {
text: "rotation z"
color: "white"
font.pointSize: 12
}
Label {
text: rotationZSlider.value
color: "red"
}
Slider {
id: rotationZSlider
from: 0
to: 360
value: 340
stepSize: 1
}
Label {
text: "scale"
color: "white"
font.pointSize: 12
}
Label {
text: scaleSlider.value
color: "red"
}
Slider {
id: scaleSlider
from: 1
to: 200
value: 80
stepSize: 1
}
Label {
text: "Shaded custom material"
color: "red"
}
CheckBox {
id: customMaterialShaded
checked: false
}
Label {
text: "Unshaded custom material"
color: "red"
}
CheckBox {
id: customMaterialUnshaded
checked: false
}
Label {
text: "Instancing"
color: "white"
}
CheckBox {
id: instancedRendering
checked: false
}
}
}
View3D {
id: v3d
anchors.fill: parent
camera: camera
renderMode: View3D.Overlay
environment: SceneEnvironment {
aoStrength: aoStrengthSlider.value
aoBias: aoBiasSlider.value
aoSampleRate: aoSampleRateSlider.value
aoDistance: aoDistanceSlider.value
aoSoftness: aoSoftnessSlider.value
aoDither: aoDitherCheckBox.checked
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 200, 300)
eulerRotation: Qt.vector3d(-30, 0, 0)
}
InstanceList {
id: manualInstancing
instances: [
InstanceListEntry {
position: Qt.vector3d(0, 0, 0)
color: "green"
scale: Qt.vector3d(0.6, 0.6, 0.6)
},
InstanceListEntry {
position: Qt.vector3d(-100, 0, -100)
color: "red"
scale: Qt.vector3d(0.5, 0.5, 0.5)
},
InstanceListEntry {
position: Qt.vector3d(100, 100, 0)
scale: Qt.vector3d(0.5, 0.5, 0.5)
color: "blue"
},
InstanceListEntry {
position: Qt.vector3d(100, 0, 50)
eulerRotation: Qt.vector3d(-10, 0, 30)
color: "orange"
scale: Qt.vector3d(0.3, 0.3, 0.3)
}
]
}
Model {
visible:instancedRendering.checked || !customMaterialShaded.checked && !customMaterialUnshaded.checked
source: "object1.mesh"
instancing: instancedRendering.checked ? manualInstancing : null
scale: Qt.vector3d(scaleSlider.value, scaleSlider.value, scaleSlider.value)
materials: [ DefaultMaterial {
cullMode: Material.NoCulling
diffuseColor: "white"
} ]
eulerRotation: Qt.vector3d(rotationXSlider.value, rotationYSlider.value, rotationZSlider.value)
}
Model {
visible: customMaterialShaded.checked
source: "object1.mesh"
scale: Qt.vector3d(scaleSlider.value, scaleSlider.value, scaleSlider.value)
materials: [ CustomMaterial {
cullMode: Material.NoCulling
vertexShader: "custom.vert"
fragmentShader: "custom.frag"
property real uTime: 0.0
property real uAmplitude: 0.5
SequentialAnimation on uTime {
loops: -1
NumberAnimation { from: 0.0; to: 10.0; duration: 10000 }
NumberAnimation { from: 10.0; to: 0.0; duration: 10000 }
}
} ]
eulerRotation: Qt.vector3d(rotationXSlider.value, rotationYSlider.value, rotationZSlider.value)
}
Model {
visible: customMaterialUnshaded.checked
source: "object1.mesh"
scale: Qt.vector3d(scaleSlider.value, scaleSlider.value, scaleSlider.value)
materials: [ CustomMaterial {
shadingMode: CustomMaterial.Unshaded
cullMode: Material.BackFaceCulling // no double sided support in the simple shader here, so just cull
vertexShader: "custom_unshaded.vert"
fragmentShader: "custom_unshaded.frag"
} ]
eulerRotation: Qt.vector3d(rotationXSlider.value, rotationYSlider.value, rotationZSlider.value)
}
DirectionalLight {
id: dirLight
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0);
}
}
}
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