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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_COMMON_NX
#define PX_PHYSICS_COMMON_NX
/** \addtogroup common
@{ */
#include "foundation/Px.h"
/*Disable support for VS2017 prior version 15.5.1 for windows platform, because of a compiler bug:
https://developercommunity.visualstudio.com/content/problem/66047/possible-compiler-bug.html
*/
#if (PX_VC == 15) && PX_WINDOWS && (_MSC_FULL_VER < 191225830)
#error Visual studio 2017 prior to 15.5.1 is not supported because of a compiler bug.
#endif
// define API function declaration (public API only needed because of extensions)
#if defined PX_PHYSX_STATIC_LIB
#define PX_PHYSX_CORE_API
#else
#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X)
#if defined PX_PHYSX_CORE_EXPORTS
#define PX_PHYSX_CORE_API __declspec(dllexport)
#else
#define PX_PHYSX_CORE_API __declspec(dllimport)
#endif
#elif PX_UNIX_FAMILY
#define PX_PHYSX_CORE_API PX_UNIX_EXPORT
#else
#define PX_PHYSX_CORE_API
#endif
#endif
#if PX_SUPPORT_GPU_PHYSX
// define API function declaration
#if defined PX_PHYSX_GPU_STATIC
#define PX_PHYSX_GPU_API
#else
#if PX_WINDOWS
#if defined PX_PHYSX_GPU_EXPORTS
#define PX_PHYSX_GPU_API __declspec(dllexport)
#else
#define PX_PHYSX_GPU_API __declspec(dllimport)
#endif
#elif PX_UNIX_FAMILY
#define PX_PHYSX_GPU_API PX_UNIX_EXPORT
#else
#define PX_PHYSX_GPU_API
#endif
#endif
#else // PX_SUPPORT_GPU_PHYSX
#define PX_PHYSX_GPU_API
#endif // PX_SUPPORT_GPU_PHYSX
#if defined PX_PHYSX_STATIC_LIB
#define PX_PHYSX_COMMON_API
#else
#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X) && !defined(__CUDACC__)
#if defined PX_PHYSX_COMMON_EXPORTS
#define PX_PHYSX_COMMON_API __declspec(dllexport)
#else
#define PX_PHYSX_COMMON_API __declspec(dllimport)
#endif
#elif PX_UNIX_FAMILY
#define PX_PHYSX_COMMON_API PX_UNIX_EXPORT
#else
#define PX_PHYSX_COMMON_API
#endif
#endif
// Changing these parameters requires recompilation of the SDK
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxCollection;
class PxBase;
class PxHeightField;
class PxHeightFieldDesc;
class PxTriangleMesh;
class PxConvexMesh;
typedef PxU32 PxTriangleID;
typedef PxU16 PxMaterialTableIndex;
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif
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