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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
#define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK

#include "common/PxBase.h"

/** \addtogroup common
@{
*/

#if !PX_DOXYGEN
namespace physx
{
#endif

	/**

	\brief Callback interface that permits PxCooking to insert a
	TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store
	the cooking results into a stream.


	Using this is advised only if real-time cooking is required; using "offline" cooking and
	streams is otherwise preferred.

	The default PxPhysicsInsertionCallback implementation must be used. The PxPhysics
	default callback can be obtained using the PxPhysics::getPhysicsInsertionCallback().

	@see PxCooking PxPhysics
	*/
	class PxPhysicsInsertionCallback
	{
	public:
		PxPhysicsInsertionCallback()				{}		

		/**
		\brief Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics.		

		\param type Object type to build.
		\param data Object data
		\return PxBase Created object in PxPhysics.
		*/
		virtual PxBase* buildObjectFromData(PxConcreteType::Enum type, void* data) = 0;

	protected:
		virtual ~PxPhysicsInsertionCallback()		{}
	};


#if !PX_DOXYGEN
} // namespace physx
#endif

/** @} */
#endif