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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef PXTASK_PXTASK_H
#define PXTASK_PXTASK_H
#include "task/PxTaskDefine.h"
#include "task/PxTaskManager.h"
#include "task/PxCpuDispatcher.h"
#include "foundation/PxAssert.h"
namespace physx
{
/**
* \brief Base class of all task types
*
* PxBaseTask defines a runnable reference counted task with built-in profiling.
*/
class PxBaseTask
{
public:
PxBaseTask() : mContextID(0), mTm(NULL) {}
virtual ~PxBaseTask() {}
/**
* \brief The user-implemented run method where the task's work should be performed
*
* run() methods must be thread safe, stack friendly (no alloca, etc), and
* must never block.
*/
virtual void run() = 0;
/**
* \brief Return a user-provided task name for profiling purposes.
*
* It does not have to be unique, but unique names are helpful.
*
* \return The name of this task
*/
virtual const char* getName() const = 0;
//! \brief Implemented by derived implementation classes
virtual void addReference() = 0;
//! \brief Implemented by derived implementation classes
virtual void removeReference() = 0;
//! \brief Implemented by derived implementation classes
virtual int32_t getReference() const = 0;
/** \brief Implemented by derived implementation classes
*
* A task may assume in its release() method that the task system no longer holds
* references to it - so it may safely run its destructor, recycle itself, etc.
* provided no additional user references to the task exist
*/
virtual void release() = 0;
/**
* \brief Return PxTaskManager to which this task was submitted
*
* Note, can return NULL if task was not submitted, or has been
* completed.
*/
PX_FORCE_INLINE PxTaskManager* getTaskManager() const
{
return mTm;
}
PX_FORCE_INLINE void setContextId(PxU64 id) { mContextID = id; }
PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
protected:
PxU64 mContextID; //!< Context ID for profiler interface
PxTaskManager* mTm; //!< Owning PxTaskManager instance
friend class PxTaskMgr;
};
/**
* \brief A PxBaseTask implementation with deferred execution and full dependencies
*
* A PxTask must be submitted to a PxTaskManager to to be executed, Tasks may
* optionally be named when they are submitted.
*/
class PxTask : public PxBaseTask
{
public:
PxTask() : mTaskID(0) {}
virtual ~PxTask() {}
//! \brief Release method implementation
virtual void release()
{
PX_ASSERT(mTm);
// clear mTm before calling taskCompleted() for safety
PxTaskManager* save = mTm;
mTm = NULL;
save->taskCompleted( *this );
}
//! \brief Inform the PxTaskManager this task must finish before the given
// task is allowed to start.
PX_INLINE void finishBefore( PxTaskID taskID )
{
PX_ASSERT(mTm);
mTm->finishBefore( *this, taskID);
}
//! \brief Inform the PxTaskManager this task cannot start until the given
// task has completed.
PX_INLINE void startAfter( PxTaskID taskID )
{
PX_ASSERT(mTm);
mTm->startAfter( *this, taskID );
}
/**
* \brief Manually increment this task's reference count. The task will
* not be allowed to run until removeReference() is called.
*/
PX_INLINE void addReference()
{
PX_ASSERT(mTm);
mTm->addReference( mTaskID );
}
/**
* \brief Manually decrement this task's reference count. If the reference
* count reaches zero, the task will be dispatched.
*/
PX_INLINE void removeReference()
{
PX_ASSERT(mTm);
mTm->decrReference( mTaskID );
}
/**
* \brief Return the ref-count for this task
*/
PX_INLINE int32_t getReference() const
{
return mTm->getReference( mTaskID );
}
/**
* \brief Return the unique ID for this task
*/
PX_INLINE PxTaskID getTaskID() const
{
return mTaskID;
}
/**
* \brief Called by PxTaskManager at submission time for initialization
*
* Perform simulation step initialization here.
*/
virtual void submitted()
{
}
protected:
PxTaskID mTaskID; //!< ID assigned at submission
friend class PxTaskMgr;
};
/**
* \brief A PxBaseTask implementation with immediate execution and simple dependencies
*
* A PxLightCpuTask bypasses the PxTaskManager launch dependencies and will be
* submitted directly to your scene's CpuDispatcher. When the run() function
* completes, it will decrement the reference count of the specified
* continuation task.
*
* You must use a full-blown PxTask if you want your task to be resolved
* by another PxTask, or you need more than a single dependency to be
* resolved when your task completes, or your task will not run on the
* CpuDispatcher.
*/
class PxLightCpuTask : public PxBaseTask
{
public:
PxLightCpuTask()
: mCont( NULL )
, mRefCount( 0 )
{
}
virtual ~PxLightCpuTask()
{
mTm = NULL;
}
/**
* \brief Initialize this task and specify the task that will have its ref count decremented on completion.
*
* Submission is deferred until the task's mRefCount is decremented to zero.
* Note that we only use the PxTaskManager to query the appropriate dispatcher.
*
* \param[in] tm The PxTaskManager this task is managed by
* \param[in] c The task to be executed when this task has finished running
*/
PX_INLINE void setContinuation(PxTaskManager& tm, PxBaseTask* c)
{
PX_ASSERT( mRefCount == 0 );
mRefCount = 1;
mCont = c;
mTm = &tm;
if( mCont )
{
mCont->addReference();
}
}
/**
* \brief Initialize this task and specify the task that will have its ref count decremented on completion.
*
* This overload of setContinuation() queries the PxTaskManager from the continuation
* task, which cannot be NULL.
* \param[in] c The task to be executed after this task has finished running
*/
PX_INLINE void setContinuation( PxBaseTask* c )
{
PX_ASSERT( c );
PX_ASSERT( mRefCount == 0 );
mRefCount = 1;
mCont = c;
if( mCont )
{
mCont->addReference();
mTm = mCont->getTaskManager();
PX_ASSERT( mTm );
}
}
/**
* \brief Retrieves continuation task
*/
PX_INLINE PxBaseTask* getContinuation() const
{
return mCont;
}
/**
* \brief Manually decrement this task's reference count. If the reference
* count reaches zero, the task will be dispatched.
*/
PX_INLINE void removeReference()
{
mTm->decrReference(*this);
}
/** \brief Return the ref-count for this task */
PX_INLINE int32_t getReference() const
{
return mRefCount;
}
/**
* \brief Manually increment this task's reference count. The task will
* not be allowed to run until removeReference() is called.
*/
PX_INLINE void addReference()
{
mTm->addReference(*this);
}
/**
* \brief called by CpuDispatcher after run method has completed
*
* Decrements the continuation task's reference count, if specified.
*/
PX_INLINE void release()
{
if( mCont )
{
mCont->removeReference();
}
}
protected:
PxBaseTask* mCont; //!< Continuation task, can be NULL
volatile int32_t mRefCount; //!< PxTask is dispatched when reaches 0
friend class PxTaskMgr;
};
}// end physx namespace
#endif // PXTASK_PXTASK_H
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