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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef PHYSXWORLD_H
#define PHYSXWORLD_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qtconfigmacros.h"
namespace physx {
class PxScene;
class PxControllerManager;
}
QT_BEGIN_NAMESPACE
class SimulationEventCallback;
class QPhysicsWorld;
class QVector3D;
class QPhysXWorld
{
public:
void createWorld();
void deleteWorld();
void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity,
bool enableCCD, QPhysicsWorld *physicsWorld, unsigned int numThreads);
// variables unique to each world/scene
physx::PxControllerManager *controllerManager = nullptr;
SimulationEventCallback *callback = nullptr;
physx::PxScene *scene = nullptr;
bool isRunning = false;
};
QT_END_NAMESPACE
#endif
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