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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qabstractcollisionshape_p.h"
#include <QtQml/QQmlListReference>
#include "qphysicsworld_p.h"
QT_BEGIN_NAMESPACE
/*!
\qmltype CollisionShape
\inherits Node
\inqmlmodule QtQuick3D.Physics
\since 6.4
\brief Base type for collision shapes.
This is the base type for all collision shapes. A collision shape
is used to define the physical shape and extent of an object for the
purposes of the physics simulation.
\sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}
*/
/*!
\qmlproperty bool CollisionShape::enableDebugDraw
This property enables drawing the shape's debug view.
Default value: \c{false}
*/
QAbstractCollisionShape::QAbstractCollisionShape(QQuick3DNode *parent) : QQuick3DNode(parent)
{
connect(this, &QQuick3DNode::sceneScaleChanged, this,
&QAbstractCollisionShape::handleScaleChange);
}
QAbstractCollisionShape::~QAbstractCollisionShape() = default;
bool QAbstractCollisionShape::enableDebugDraw() const
{
return m_enableDebugDraw;
}
void QAbstractCollisionShape::setEnableDebugDraw(bool enableDebugDraw)
{
if (m_enableDebugDraw == enableDebugDraw)
return;
if (auto world = QPhysicsWorld::getWorld(this); world != nullptr && enableDebugDraw)
world->setHasIndividualDebugDraw();
m_enableDebugDraw = enableDebugDraw;
emit enableDebugDrawChanged(m_enableDebugDraw);
}
void QAbstractCollisionShape::handleScaleChange()
{
auto newScale = sceneScale();
if (!qFuzzyCompare(newScale, m_prevScale)) {
m_prevScale = newScale;
m_scaleDirty = true;
emit needsRebuild(this); // TODO: remove signal argument?
}
}
QT_END_NAMESPACE
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