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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef ABSTRACTCOLLISIONSHAPE_H
#define ABSTRACTCOLLISIONSHAPE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQml/QQmlEngine>
namespace physx {
class PxGeometry;
}
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QAbstractCollisionShape : public QQuick3DNode
{
Q_OBJECT
Q_PROPERTY(bool enableDebugDraw READ enableDebugDraw WRITE setEnableDebugDraw NOTIFY
enableDebugDrawChanged)
QML_NAMED_ELEMENT(CollisionShape)
QML_UNCREATABLE("abstract interface")
public:
explicit QAbstractCollisionShape(QQuick3DNode *parent = nullptr);
virtual ~QAbstractCollisionShape();
virtual physx::PxGeometry *getPhysXGeometry() = 0;
bool enableDebugDraw() const;
virtual bool isStaticShape() const = 0;
public slots:
void setEnableDebugDraw(bool enableDebugDraw);
signals:
void enableDebugDrawChanged(bool enableDebugDraw);
void needsRebuild(QObject *);
protected:
bool m_scaleDirty = true;
QVector3D m_prevScale;
private slots:
void handleScaleChange();
private:
bool m_enableDebugDraw = false;
};
QT_END_NAMESPACE
#endif // ABSTRACTCOLLISIONSHAPE_H
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