blob: 7737661a9b130d3af1d0c3294853b1bd471e74ac (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qboxshape_p.h"
#include <QtQuick3D/QQuick3DGeometry>
#include <extensions/PxExtensionsAPI.h>
QT_BEGIN_NAMESPACE
/*!
\qmltype BoxShape
\inherits CollisionShape
\inqmlmodule QtQuick3D.Physics
\since 6.4
\brief Defines a box collision shape.
This type defines a box collision shape. The origin is at the center of the box.
\note A non-uniform scaling transformation will scale the x, y and z directions individually.
However, combining non-uniform scale and rotation may lead to shearing, which will not be applied
to the BoxShape: it will always be a rectilinear box.
\sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}
*/
/*!
\qmlproperty vector3d BoxShape::extents
This property defines the extents of the box in the x, y and z directions.
Default value: \c{(100, 100, 100)}
*/
QBoxShape::QBoxShape() = default;
QBoxShape::~QBoxShape()
{
delete m_physXGeometry;
}
QVector3D QBoxShape::extents() const
{
return m_extents;
}
physx::PxGeometry *QBoxShape::getPhysXGeometry()
{
if (!m_physXGeometry || m_scaleDirty) {
updatePhysXGeometry();
}
return m_physXGeometry;
}
void QBoxShape::setExtents(QVector3D extents)
{
if (m_extents == extents)
return;
m_extents = extents;
updatePhysXGeometry();
emit needsRebuild(this);
emit extentsChanged(m_extents);
}
void QBoxShape::updatePhysXGeometry()
{
delete m_physXGeometry;
const QVector3D half = m_extents * sceneScale() * 0.5f;
m_physXGeometry = new physx::PxBoxGeometry(half.x(), half.y(), half.z());
m_scaleDirty = false;
}
QT_END_NAMESPACE
|