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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qcapsuleshape_p.h"
#include <QtQuick3D/QQuick3DGeometry>
#include <geometry/PxCapsuleGeometry.h>
QT_BEGIN_NAMESPACE
/*!
\qmltype CapsuleShape
\inherits CollisionShape
\inqmlmodule QtQuick3D.Physics
\since 6.4
\brief Defines a pill-like shape.
This type defines a capsule shape. This is a cylinder with a hemisphere at each end.
The origin is at the center of the capsule. The capsule is specified by \l diameter, which
determines the diameter of the cylinder and the hemispheres; and \l height, which
determines the height of the cylinder.
\note When using scaling transformations with this shape, the x component will be used to scale the height and
the y component will be used to scale the diameter. The cylinder will always be perfectly circular even if the
scaling transformation is non-uniform.
\sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}
*/
/*!
\qmlproperty real CapsuleShape::diameter
This property defines the diameter of the capsule
Default value: \c{100}
*/
/*!
\qmlproperty real CapsuleShape::height
This property defines the height of the capsule
Default value: \c{100}
*/
QCapsuleShape::QCapsuleShape() = default;
QCapsuleShape::~QCapsuleShape()
{
delete m_physXGeometry;
}
physx::PxGeometry *QCapsuleShape::getPhysXGeometry()
{
if (!m_physXGeometry || m_scaleDirty) {
updatePhysXGeometry();
}
return m_physXGeometry;
}
float QCapsuleShape::diameter() const
{
return m_diameter;
}
void QCapsuleShape::setDiameter(float newDiameter)
{
if (qFuzzyCompare(m_diameter, newDiameter))
return;
m_diameter = newDiameter;
updatePhysXGeometry();
emit needsRebuild(this);
emit diameterChanged();
}
float QCapsuleShape::height() const
{
return m_height;
}
void QCapsuleShape::setHeight(float newHeight)
{
if (qFuzzyCompare(m_height, newHeight))
return;
m_height = newHeight;
updatePhysXGeometry();
emit needsRebuild(this);
emit heightChanged();
}
void QCapsuleShape::updatePhysXGeometry()
{
delete m_physXGeometry;
QVector3D s = sceneScale();
qreal rs = s.y();
qreal hs = s.x();
m_physXGeometry = new physx::PxCapsuleGeometry(rs * m_diameter * 0.5f, hs * m_height * 0.5f);
m_scaleDirty = false;
}
QT_END_NAMESPACE
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