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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QPHYSICSMATERIAL_H
#define QPHYSICSMATERIAL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QPhysicsMaterial : public QObject
{
Q_OBJECT
Q_PROPERTY(float staticFriction READ staticFriction WRITE setStaticFriction NOTIFY
staticFrictionChanged)
Q_PROPERTY(float dynamicFriction READ dynamicFriction WRITE setDynamicFriction NOTIFY
dynamicFrictionChanged)
Q_PROPERTY(float restitution READ restitution WRITE setRestitution NOTIFY restitutionChanged)
QML_NAMED_ELEMENT(PhysicsMaterial)
public:
explicit QPhysicsMaterial(QObject *parent = nullptr);
float staticFriction() const;
void setStaticFriction(float staticFriction);
float dynamicFriction() const;
void setDynamicFriction(float dynamicFriction);
float restitution() const;
void setRestitution(float restitution);
static constexpr float defaultStaticFriction = 0.5f;
static constexpr float defaultDynamicFriction = 0.5f;
static constexpr float defaultRestitution = 0.5f;
Q_SIGNALS:
void staticFrictionChanged();
void dynamicFrictionChanged();
void restitutionChanged();
private:
float m_staticFriction = defaultStaticFriction;
float m_dynamicFriction = defaultDynamicFriction;
float m_restitution = defaultRestitution;
};
QT_END_NAMESPACE
#endif // QPHYSICSMATERIAL_H
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