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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QPLANESHAPE_H
#define QPLANESHAPE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
#include <QtQuick3DPhysics/private/qabstractcollisionshape_p.h>
#include <QtCore/QObject>
#include <QtGui/QVector3D>
#include <QtQml/QQmlEngine>
namespace physx {
class PxPlaneGeometry;
}
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QPlaneShape : public QAbstractCollisionShape
{
Q_OBJECT
QML_NAMED_ELEMENT(PlaneShape)
public:
QPlaneShape();
~QPlaneShape();
physx::PxGeometry *getPhysXGeometry() override;
bool isStaticShape() const override { return true; }
private:
void updatePhysXGeometry();
physx::PxPlaneGeometry *m_planeGeometry = nullptr;
};
QT_END_NAMESPACE
#endif // QPLANESHAPE_H
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