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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "examplegeometry.h"
#include <QtGui/QVector3D>
#include <array>
ExampleTriangleGeometry::ExampleTriangleGeometry()
{
constexpr int kStride = sizeof(QVector3D);
QByteArray vertexData(36 * kStride, Qt::Initialization::Uninitialized);
QVector3D *p = reinterpret_cast<QVector3D *>(vertexData.data());
*p = QVector3D(-50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(-50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(-50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(+50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(-50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(-50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(+50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(-50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(+50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(+50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(+50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(-50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(-50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(-50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(-50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(+50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(-50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(-50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(-50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(-50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(+50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(+50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(+50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(+50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(+50.0f,-50.0f,-50.0f); p++;
*p = QVector3D(+50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(+50.0f,-50.0f, 50.0f); p++;
*p = QVector3D(+50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(+50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(-50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(+50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(-50.0f, 50.0f,-50.0f); p++;
*p = QVector3D(-50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(+50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(-50.0f, 50.0f, 50.0f); p++;
*p = QVector3D(+50.0f,-50.0f, 50.0f); p++;
setVertexData(vertexData);
setStride(kStride);
setBounds(QVector3D(-50.0f, -50.0f, -50.0f), QVector3D(+50.0f, +50.0f, +50.0f));
setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles);
addAttribute(QQuick3DGeometry::Attribute::PositionSemantic,
0,
QQuick3DGeometry::Attribute::F32Type);
}
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