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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick3D.Physics
Window {
width: 640
height: 480
visible: true
title: qsTr("Qt Quick 3D Physics - Scaling test")
PhysicsWorld {
id: physicsWorld
gravity: Qt.vector3d(0, -9.81, 0)
running: true
forceDebugDraw: true
typicalLength: 1
typicalSpeed: 10
scene: viewport.scene
}
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#d6dbdf"
backgroundMode: SceneEnvironment.Color
}
Node {
id: scene
PerspectiveCamera {
id: camera1
position: Qt.vector3d(-2, 1, 5)
eulerRotation: Qt.vector3d(-20, -20, 0)
clipFar: 50
clipNear: 0.01
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: true
brightness: 1
shadowFactor: 100
shadowBias: 0.05
pcfFactor: 0.005
}
StaticRigidBody {
id: floor
position: Qt.vector3d(0, -1, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
scale: Qt.vector3d(5, 5, 1)
materials: PrincipledMaterial {
baseColor: "green"
}
castsShadows: false
receivesShadows: true
}
}
Component {
id: spawnComponent
DynamicRigidBody {
id: thisBody
y: 2
collisionShapes: SphereShape {
id: sphereShape
diameter: 1
}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "orange"
}
scale: Qt.vector3d(0.01, 0.01, 0.01).times(sphereShape.diameter)
}
Connections {
target: spawner
function onKill() {
thisBody.destroy()
}
}
}
}
Timer {
id: spawner
interval: 2000
repeat: true
running: physicsWorld.running
onTriggered: {
doSpawn()
}
function doSpawn() {
kill()
spawnComponent.createObject(scene)
}
signal kill()
}
Node {
id: bodies
property real sf: scaleSlider.value
scale: Qt.vector3d(sf, sf, sf)
DynamicRigidBody {
id: box
massMode: DynamicRigidBody.CustomDensity
density: 10
property vector3d startPos: Qt.vector3d(-1, 1, 0)
position: box.startPos
property real xf: xSlider.value
property real yf: ySlider.value
scale: Qt.vector3d(xf, yf, 1)
collisionShapes: BoxShape {
id: boxShape
property real xtent: xtentSlider.value
extents: Qt.vector3d(xtent, 1, 1)
}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "yellow"
}
scale: boxShape.extents.times(0.01)
}
}
DynamicRigidBody {
id: sphere
massMode: DynamicRigidBody.CustomDensity
density: 10
property vector3d startPos: Qt.vector3d(0, 1, 0)
position: sphere.startPos
collisionShapes: SphereShape {
id: sphereShape
diameter: 1
}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "blue"
}
scale: Qt.vector3d(0.01, 0.01, 0.01).times(sphereShape.diameter)
}
}
DynamicRigidBody {
id: capsule
property vector3d startPos: Qt.vector3d(1, 1, 0)
position: capsule.startPos
massMode: DynamicRigidBody.CustomDensity
density: 10
property real xf: xSlider.value
property real yf: ySlider.value
scale: Qt.vector3d(xf, yf, yf)
collisionShapes: CapsuleShape {
id: capsuleShape
property real cHeight: heightSlider.value
diameter: 1
height: cHeight
}
Model {
geometry: CapsuleGeometry {
diameter: capsuleShape.diameter
height: capsuleShape.height
}
materials: PrincipledMaterial {
baseColor: "red"
}
}
}
} // bodies
}
}
ColumnLayout {
Label {
text: "Uniform scale: " + scaleSlider.value
}
Slider {
id: scaleSlider
focusPolicy: Qt.NoFocus
from: 0.2
to: 3
value: 1
}
Label {
text: "Local x scale: " + xSlider.value
}
Slider {
id: xSlider
focusPolicy: Qt.NoFocus
from: 0.2
to: 3
value: 1
}
Label {
text: "Local y scale: " + ySlider.value
}
Slider {
id: ySlider
focusPolicy: Qt.NoFocus
from: 0.2
to: 3
value: 1
}
Label {
text: "Box x extent: " + xtentSlider.value
}
Slider {
id: xtentSlider
focusPolicy: Qt.NoFocus
from: 0.2
to: 5
value: 1
}
Label {
text: "Capsule height: " + heightSlider.value
}
Slider {
id: heightSlider
focusPolicy: Qt.NoFocus
from: 0.2
to: 5
value: 1
}
Button {
id: resetButton
Layout.alignment: Qt.AlignHCenter
text: "Reset scene"
onClicked: {
box.reset(box.startPos, Qt.vector3d(0, 0, 0))
sphere.reset(sphere.startPos, Qt.vector3d(0, 0, 0))
capsule.reset(capsule.startPos, Qt.vector3d(0, 0, 0))
}
}
}
}
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