diff options
author | Mitch Curtis <[email protected]> | 2021-08-12 14:39:51 +0200 |
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committer | Mitch Curtis <[email protected]> | 2021-08-16 12:52:59 +0200 |
commit | 809339d1484cf556512534367b8170bc26baf072 (patch) | |
tree | 12871313b658f36d058b5ef25af1e247e9c46ce9 /src/quickcontrols2/material/impl/ElevationEffect.qml | |
parent | b01b4f00eae8022c6a97d90f54dac395144ae095 (diff) |
Now that qtquickcontrols2 has been merged into qtdeclarative,
we should make it obvious that this repo should no longer be
used, by preventing it from being built.
Task-number: QTBUG-95173
Pick-to: 6.2
Change-Id: I95bd6a214f3d75a865ab163ee0a1f9ffbeb7a051
Reviewed-by: Alexandru Croitor <[email protected]>
Reviewed-by: Volker Hilsheimer <[email protected]>
Diffstat (limited to 'src/quickcontrols2/material/impl/ElevationEffect.qml')
-rw-r--r-- | src/quickcontrols2/material/impl/ElevationEffect.qml | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/src/quickcontrols2/material/impl/ElevationEffect.qml b/src/quickcontrols2/material/impl/ElevationEffect.qml deleted file mode 100644 index 8a4e98e3..00000000 --- a/src/quickcontrols2/material/impl/ElevationEffect.qml +++ /dev/null @@ -1,279 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: http://www.qt.io/licensing/ -** -** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL3$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPLv3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or later as published by the Free -** Software Foundation and appearing in the file LICENSE.GPL included in -** the packaging of this file. Please review the following information to -** ensure the GNU General Public License version 2.0 requirements will be -** met: http://www.gnu.org/licenses/gpl-2.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick -import QtQuick.Controls.Material -import QtQuick.Controls.Material.impl - -/* - An effect for standard Material Design elevation shadows. Useful for using as \c layer.effect. - */ -Item { - id: effect - - /* - The source the effect is applied to. - */ - property var source - - /* - The elevation of the \l source Item. - */ - property int elevation: 0 - - /* - Set to \c true if the \l source Item is the same width as its parent and the shadow - should be full width instead of rounding around the corner of the Item. - - \sa fullHeight - */ - property bool fullWidth: false - - /* - Set to \c true if the \l source Item is the same height as its parent and the shadow - should be full height instead of rounding around the corner of the Item. - - \sa fullWidth - */ - property bool fullHeight: false - - /* - \internal - - The actual source Item the effect is applied to. - */ - readonly property Item sourceItem: source.sourceItem - - /* - * The following shadow values are taken from Angular Material - * - * The MIT License (MIT) - * - * Copyright (c) 2014-2016 Google, Inc. http://angularjs.org - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all - * copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - /* - \internal - - The shadows to use for each possible elevation. There are three shadows that when combined - make up the elevation. - */ - readonly property var _shadows: [ - [{offset: 0, blur: 0, spread: 0}, - {offset: 0, blur: 0, spread: 0}, - {offset: 0, blur: 0, spread: 0}], - - [{offset: 1, blur: 3, spread: 0}, - {offset: 1, blur: 1, spread: 0}, - {offset: 2, blur: 1, spread: -1}], - - [{offset: 1, blur: 5, spread: 0}, - {offset: 2, blur: 2, spread: 0}, - {offset: 3, blur: 1, spread: -2}], - - [{offset: 1, blur: 8, spread: 0}, - {offset: 3, blur: 4, spread: 0}, - {offset: 3, blur: 3, spread: -2}], - - [{offset: 2, blur: 4, spread: -1}, - {offset: 4, blur: 5, spread: 0}, - {offset: 1, blur: 10, spread: 0}], - - [{offset: 3, blur: 5, spread: -1}, - {offset: 5, blur: 8, spread: 0}, - {offset: 1, blur: 14, spread: 0}], - - [{offset: 3, blur: 5, spread: -1}, - {offset: 6, blur: 10, spread: 0}, - {offset: 1, blur: 18, spread: 0}], - - [{offset: 4, blur: 5, spread: -2}, - {offset: 7, blur: 10, spread: 1}, - {offset: 2, blur: 16, spread: 1}], - - [{offset: 5, blur: 5, spread: -3}, - {offset: 8, blur: 10, spread: 1}, - {offset: 3, blur: 14, spread: 2}], - - [{offset: 5, blur: 6, spread: -3}, - {offset: 9, blur: 12, spread: 1}, - {offset: 3, blur: 16, spread: 2}], - - [{offset: 6, blur: 6, spread: -3}, - {offset: 10, blur: 14, spread: 1}, - {offset: 4, blur: 18, spread: 3}], - - [{offset: 6, blur: 7, spread: -4}, - {offset: 11, blur: 15, spread: 1}, - {offset: 4, blur: 20, spread: 3}], - - [{offset: 7, blur: 8, spread: -4}, - {offset: 12, blur: 17, spread: 2}, - {offset: 5, blur: 22, spread: 4}], - - [{offset: 7, blur: 8, spread: -4}, - {offset: 13, blur: 19, spread: 2}, - {offset: 5, blur: 24, spread: 4}], - - [{offset: 7, blur: 9, spread: -4}, - {offset: 14, blur: 21, spread: 2}, - {offset: 5, blur: 26, spread: 4}], - - [{offset: 8, blur: 9, spread: -5}, - {offset: 15, blur: 22, spread: 2}, - {offset: 6, blur: 28, spread: 5}], - - [{offset: 8, blur: 10, spread: -5}, - {offset: 16, blur: 24, spread: 2}, - {offset: 6, blur: 30, spread: 5}], - - [{offset: 8, blur: 11, spread: -5}, - {offset: 17, blur: 26, spread: 2}, - {offset: 6, blur: 32, spread: 5}], - - [{offset: 9, blur: 11, spread: -5}, - {offset: 18, blur: 28, spread: 2}, - {offset: 7, blur: 34, spread: 6}], - - [{offset: 9, blur: 12, spread: -6}, - {offset: 19, blur: 29, spread: 2}, - {offset: 7, blur: 36, spread: 6}], - - [{offset: 10, blur: 13, spread: -6}, - {offset: 20, blur: 31, spread: 3}, - {offset: 8, blur: 38, spread: 7}], - - [{offset: 10, blur: 13, spread: -6}, - {offset: 21, blur: 33, spread: 3}, - {offset: 8, blur: 40, spread: 7}], - - [{offset: 10, blur: 14, spread: -6}, - {offset: 22, blur: 35, spread: 3}, - {offset: 8, blur: 42, spread: 7}], - - [{offset: 11, blur: 14, spread: -7}, - {offset: 23, blur: 36, spread: 3}, - {offset: 9, blur: 44, spread: 8}], - - [{offset: 11, blur: 15, spread: -7}, - {offset: 24, blur: 38, spread: 3}, - {offset: 9, blur: 46, spread: 8}] - ] - - /* - \internal - - The current shadow based on the elevation. - */ - readonly property var _shadow: _shadows[Math.max(0, Math.min(elevation, _shadows.length - 1))] - - // Nest the shadows and source view in two items rendered as a layer - // so the shadow is not clipped by the bounds of the source view - Item { - property int margin: -100 - - x: margin - y: margin - width: parent.width - 2 * margin - height: parent.height - 2 * margin - - // By rendering as a layer, the shadow will never show through the source item, - // even when the source item's opacity is less than 1 - layer.enabled: true - - // The box shadows automatically pick up the size of the source Item and not - // the size of the parent, so we don't need to worry about the extra padding - // in the parent Item - BoxShadow { - offsetY: effect._shadow[0].offset - blurRadius: effect._shadow[0].blur - spreadRadius: effect._shadow[0].spread - color: Qt.rgba(0,0,0, 0.2) - - fullWidth: effect.fullWidth - fullHeight: effect.fullHeight - source: effect.sourceItem - } - - BoxShadow { - offsetY: effect._shadow[1].offset - blurRadius: effect._shadow[1].blur - spreadRadius: effect._shadow[1].spread - color: Qt.rgba(0,0,0, 0.14) - - fullWidth: effect.fullWidth - fullHeight: effect.fullHeight - source: effect.sourceItem - } - - BoxShadow { - offsetY: effect._shadow[2].offset - blurRadius: effect._shadow[2].blur - spreadRadius: effect._shadow[2].spread - color: Qt.rgba(0,0,0, 0.12) - - fullWidth: effect.fullWidth - fullHeight: effect.fullHeight - source: effect.sourceItem - } - - ShaderEffect { - property alias source: effect.source - - x: (parent.width - width)/2 - y: (parent.height - height)/2 - width: effect.sourceItem.width - height: effect.sourceItem.height - } - } -} |