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authorMitch Curtis <[email protected]>2021-08-12 14:39:51 +0200
committerMitch Curtis <[email protected]>2021-08-16 12:52:59 +0200
commit809339d1484cf556512534367b8170bc26baf072 (patch)
tree12871313b658f36d058b5ef25af1e247e9c46ce9 /src/quickcontrols2/material/shaders
parentb01b4f00eae8022c6a97d90f54dac395144ae095 (diff)
Remove qtquickcontrols2 sources and explain where they wentHEADdev
Now that qtquickcontrols2 has been merged into qtdeclarative, we should make it obvious that this repo should no longer be used, by preventing it from being built. Task-number: QTBUG-95173 Pick-to: 6.2 Change-Id: I95bd6a214f3d75a865ab163ee0a1f9ffbeb7a051 Reviewed-by: Alexandru Croitor <[email protected]> Reviewed-by: Volker Hilsheimer <[email protected]>
Diffstat (limited to 'src/quickcontrols2/material/shaders')
-rw-r--r--src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag25
-rw-r--r--src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag21
-rw-r--r--src/quickcontrols2/material/shaders/+qsb/RectangularGlow.fragbin2007 -> 0 bytes
-rw-r--r--src/quickcontrols2/material/shaders/RectangularGlow.frag19
-rw-r--r--src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag28
-rw-r--r--src/quickcontrols2/material/shaders/compile.bat40
6 files changed, 0 insertions, 133 deletions
diff --git a/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
deleted file mode 100644
index 432d86b5..00000000
--- a/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 150
-
-uniform float qt_Opacity;
-uniform float relativeSizeX;
-uniform float relativeSizeY;
-uniform float spread;
-uniform vec4 color;
-
-in vec2 qt_TexCoord0;
-out vec4 fragColor;
-
-float linearstep(float e0, float e1, float x)
-{
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main()
-{
- float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag
deleted file mode 100644
index 69d9f852..00000000
--- a/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag
+++ /dev/null
@@ -1,21 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float relativeSizeX;
- float relativeSizeY;
- float spread;
- float4 color;
-}
-
-float linearstep(float e0, float e1, float x) { return clamp((x - e0) / (e1 - e0), 0.0, 1.0); }
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - coord.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - coord.y));
-
- float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- return color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag
deleted file mode 100644
index 5cfa2db6..00000000
--- a/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag
+++ /dev/null
Binary files differ
diff --git a/src/quickcontrols2/material/shaders/RectangularGlow.frag b/src/quickcontrols2/material/shaders/RectangularGlow.frag
deleted file mode 100644
index 40bab580..00000000
--- a/src/quickcontrols2/material/shaders/RectangularGlow.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-uniform highp float qt_Opacity;
-uniform mediump float relativeSizeX;
-uniform mediump float relativeSizeY;
-uniform mediump float spread;
-uniform lowp vec4 color;
-varying highp vec2 qt_TexCoord0;
-
-highp float linearstep(highp float e0, highp float e1, highp float x) {
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main() {
- lowp float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag b/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag
deleted file mode 100644
index 3e7d2dfe..00000000
--- a/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float relativeSizeX;
- float relativeSizeY;
- float spread;
- vec4 color;
-} ubuf;
-
-float linearstep(float e0, float e1, float x)
-{
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main()
-{
- float alpha =
- smoothstep(0.0, ubuf.relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, ubuf.relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- float spreadMultiplier = linearstep(ubuf.spread, 1.0 - ubuf.spread, alpha);
- fragColor = ubuf.color * ubuf.qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/compile.bat b/src/quickcontrols2/material/shaders/compile.bat
deleted file mode 100644
index e87efa7a..00000000
--- a/src/quickcontrols2/material/shaders/compile.bat
+++ /dev/null
@@ -1,40 +0,0 @@
-:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-::
-:: Copyright (C) 2019 The Qt Company Ltd.
-:: Contact: https://www.qt.io/licensing/
-::
-:: This file is part of the QtQuick module of the Qt Toolkit.
-::
-:: $QT_BEGIN_LICENSE:LGPL$
-:: Commercial License Usage
-:: Licensees holding valid commercial Qt licenses may use this file in
-:: accordance with the commercial license agreement provided with the
-:: Software or, alternatively, in accordance with the terms contained in
-:: a written agreement between you and The Qt Company. For licensing terms
-:: and conditions see https://www.qt.io/terms-conditions. For further
-:: information use the contact form at https://www.qt.io/contact-us.
-::
-:: GNU Lesser General Public License Usage
-:: Alternatively, this file may be used under the terms of the GNU Lesser
-:: General Public License version 3 as published by the Free Software
-:: Foundation and appearing in the file LICENSE.LGPL3 included in the
-:: packaging of this file. Please review the following information to
-:: ensure the GNU Lesser General Public License version 3 requirements
-:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-::
-:: GNU General Public License Usage
-:: Alternatively, this file may be used under the terms of the GNU
-:: General Public License version 2.0 or (at your option) the GNU General
-:: Public license version 3 or any later version approved by the KDE Free
-:: Qt Foundation. The licenses are as published by the Free Software
-:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-:: included in the packaging of this file. Please review the following
-:: information to ensure the GNU General Public License requirements will
-:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
-:: https://www.gnu.org/licenses/gpl-3.0.html.
-::
-:: $QT_END_LICENSE$
-::
-:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/RectangularGlow.frag RectangularGlow_rhi.frag