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{
"QEN": {
"description": "Adds RGB or unified noise to the source item.",
"fragmentCode": [
"@requires NoiseHelper",
"@main",
"{",
"#if (NOISE_USE_RGB == 1)",
"#if (NOISE_USE_RANDOM == 1)",
" uvec2 noiseCoord = uvec2(fragCoord) + HASH_BOX_SIZE * uint(iTime * 60);",
" vec3 noiseColor = _hash13(noiseCoord.x + HASH_BOX_SIZE * noiseCoord.y);",
"#else",
" vec3 noiseColor = hash23(fragCoord);",
"#endif // NOISE_USE_RANDOM",
"#else",
"#if (NOISE_USE_RANDOM == 1)",
" uvec2 noiseCoord = uvec2(fragCoord) + HASH_BOX_SIZE * uint(iTime * 60);",
" vec3 noiseColor = vec3(_hash21(noiseCoord));",
"#else",
" vec3 noiseColor = vec3(hash21(fragCoord));",
"#endif // NOISE_USE_RANDOM",
"#endif // NOISE_USE_RGB",
"",
" fragColor.rgb = mix(fragColor.rgb, noiseColor * fragColor.a, noiseAmount);",
"}"
],
"name": "Noise",
"properties": [
{
"defaultValue": "1",
"description": "When this is set to 1, the noise affects all RGB color channels separately. When this is set to 0, noise affects all channels similarly.",
"name": "NOISE_USE_RGB",
"type": "define"
},
{
"defaultValue": "1",
"description": "When set to 1, noise animates randomly. When set to 0, noise remains static.",
"name": "NOISE_USE_RANDOM",
"type": "define"
},
{
"defaultValue": "0",
"description": "The amount of noise applied to the source.",
"maxValue": "1",
"minValue": "0",
"name": "noiseAmount",
"type": "float"
}
],
"version": 1
}
}
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