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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef UNIFORMMODEL_H
#define UNIFORMMODEL_H
#include <QAbstractTableModel>
#include <QUrl>
#include <QVector2D>
#include <QList>
#include <QImage>
#include <QtQml/qqmlregistration.h>
class EffectManager;
class UniformModel : public QAbstractListModel
{
Q_OBJECT
public:
struct Uniform
{
enum class Type
{
Bool,
Int,
Float,
Vec2,
Vec3,
Vec4,
Color,
Sampler,
Define
};
Type type;
QVariant value;
QVariant defaultValue;
QVariant minValue;
QVariant maxValue;
QByteArray name;
QString description;
QString customValue;
bool useCustomValue = false;
bool visible = true;
bool exportProperty = true;
bool canMoveUp = false;
bool canMoveDown = false;
bool enableMipmap = false;
bool exportImage = true;
// The effect node which owns this uniform
int nodeId = -1;
bool operator==(const Uniform& rhs) const noexcept
{
return this->name == rhs.name;
}
};
using UniformTable = QList<Uniform>;
enum UniformModelRoles {
Type = Qt::UserRole + 1,
NodeId,
Name,
Value,
DefaultValue,
Description,
CustomValue,
UseCustomValue,
MinValue,
MaxValue,
Visible,
ExportProperty,
CanMoveUp,
CanMoveDown,
EnableMipmap,
ExportImage
};
explicit UniformModel(QObject *parent = nullptr);
void setModelData(UniformTable *data);
int rowCount(const QModelIndex & = QModelIndex()) const final;
QVariant data(const QModelIndex &index, int role) const final;
QHash<int, QByteArray> roleNames() const final;
bool setData(const QModelIndex &index, const QVariant &value, int role) final;
static QVariant getInitializedVariant(Uniform::Type type, bool maxValue = false);
static QString getImageElementName(const Uniform &uniform);
static QString typeToProperty(Uniform::Type type);
QString typeToUniform(Uniform::Type type);
QString valueAsString(const Uniform &uniform);
QString valueAsVariable(const Uniform &uniform);
QString valueAsBinding(const Uniform &uniform);
QString variantAsDataString(const Uniform::Type type, const QVariant &variant);
QVariant valueStringToVariant(const Uniform::Type type, const QString &value);
Q_INVOKABLE bool updateRow(int nodeId, int rowIndex, int type, const QString &id,
const QVariant &defaultValue, const QString &description, const QString &customValue,
bool useCustomValue, const QVariant &minValue, const QVariant &maxValue,
bool enableMipmap, bool exportImage);
Q_INVOKABLE void removeRow(int rowIndex, int rows = 1);
Q_INVOKABLE bool resetValue(int rowIndex);
Q_INVOKABLE bool setImage(int rowIndex, const QVariant &value);
Q_INVOKABLE void moveIndex(int rowIndex, int direction);
void appendUniform(Uniform uniform);
void setUniformValueData(Uniform *uniform, const QString &value, const QString &defaultValue, const QString &minValue, const QString &maxValue);
// These convert between uniform type & string name in JSON
UniformModel::Uniform::Type typeFromString(const QString &typeString) const;
QString stringFromType(Uniform::Type type);
Q_SIGNALS:
void uniformsChanged();
void qmlComponentChanged();
void addFSCode(const QString &code);
private:
friend class EffectManager;
bool validateUniformName(const QString &uniformName);
void updateCanMoveStatus();
UniformTable *m_uniformTable = nullptr;
EffectManager *m_effectManager = nullptr;
};
#endif // UNIFORMMODEL_H
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