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// Copyright (C) 2017 Ford Motor Company
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QREMOTEOBJECTSOURCEIO_P_H
#define QREMOTEOBJECTSOURCEIO_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qconnectionfactories_p.h"
#include "qtremoteobjectglobal.h"
#include "qremoteobjectpacket_p.h"
#include <QtCore/qiodevice.h>
#include <QtCore/qscopedpointer.h>
#include <QtNetwork/qlocalserver.h>
QT_BEGIN_NAMESPACE
class QRemoteObjectSourceBase;
class QRemoteObjectRootSource;
class SourceApiMap;
class QRemoteObjectHostBase;
class QRemoteObjectSourceIo : public QObject
{
Q_OBJECT
public:
explicit QRemoteObjectSourceIo(const QUrl &address, QObject *parent = nullptr);
explicit QRemoteObjectSourceIo(QObject *parent = nullptr);
~QRemoteObjectSourceIo() override;
bool startListening();
bool enableRemoting(QObject *object, const QMetaObject *meta, const QString &name,
const QString &typeName);
bool enableRemoting(QObject *object, const SourceApiMap *api, QObject *adapter = nullptr);
bool disableRemoting(QObject *object);
void newConnection(QtROIoDeviceBase *conn);
void setSocketOptions(QLocalServer::SocketOptions options);
QUrl serverAddress() const;
public Q_SLOTS:
void handleConnection();
void onServerDisconnect(QObject *obj = nullptr);
void onServerRead(QObject *obj);
Q_SIGNALS:
void remoteObjectAdded(const QRemoteObjectSourceLocation &);
void remoteObjectRemoved(const QRemoteObjectSourceLocation &);
void serverRemoved(const QUrl& url);
public:
void registerSource(QRemoteObjectSourceBase *source);
void unregisterSource(QRemoteObjectSourceBase *source);
QHash<QIODevice*, quint32> m_readSize;
QSet<QtROIoDeviceBase*> m_connections;
QHash<QObject *, QRemoteObjectRootSource*> m_objectToSourceMap;
QMap<QString, QRemoteObjectSourceBase*> m_sourceObjects;
QMap<QString, QRemoteObjectRootSource*> m_sourceRoots;
QHash<QtROIoDeviceBase*, QUrl> m_registryMapping;
QScopedPointer<QConnectionAbstractServer> m_server;
// TODO should have some sort of manager for the codec
QScopedPointer<QRemoteObjectPackets::CodecBase> m_codec{new QRemoteObjectPackets::QDataStreamCodec};
QString m_rxName;
QVariantList m_rxArgs;
QUrl m_address;
};
QT_END_NAMESPACE
#endif
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