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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_WINDOW_H
#define SAMPLE_UTIL_WINDOW_H
#include "Event.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <list>
#include <string>
class OSWindow
{
public:
OSWindow();
virtual ~OSWindow();
virtual bool initialize(const std::string &name, size_t width, size_t height) = 0;
virtual void destroy() = 0;
int getX() const;
int getY() const;
int getWidth() const;
int getHeight() const;
virtual EGLNativeWindowType getNativeWindow() const = 0;
virtual EGLNativeDisplayType getNativeDisplay() const = 0;
virtual void messageLoop() = 0;
bool popEvent(Event *event);
virtual void pushEvent(Event event);
virtual void setMousePosition(int x, int y) = 0;
virtual bool setPosition(int x, int y) = 0;
virtual bool resize(int width, int height) = 0;
virtual void setVisible(bool isVisible) = 0;
virtual void signalTestEvent() = 0;
// Pops events look for the test event
bool didTestEventFire();
protected:
int mX;
int mY;
int mWidth;
int mHeight;
std::list<Event> mEvents;
};
OSWindow *CreateOSWindow();
#endif // SAMPLE_UTIL_WINDOW_H
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