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path: root/src/engine/Qt3DSRuntimeView.h
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* Add support for controlling the stereoscopic eye convergenceKaj Grönholm2023-06-011-0/+2
* add signal when renderer is drawingTony Leinonen2021-02-181-0/+1
* Fix studio viewport rendering when scene camera is visibleAntti Määttä2020-05-071-1/+0
* Add support for skipping rendering framesKaj Grönholm2020-04-161-0/+1
* Add support for progressive stereoscopic renderingKaj Grönholm2020-04-081-0/+2
* Add size and format to textureid queryJanne Kangas2020-02-111-0/+1
* Implement shader cache loading error handlingAntti Määttä2020-02-101-1/+2
* Don't render when scene is not changingAntti Määttä2020-01-221-1/+1
* Add anaglyph stereoscopic modes into opengl runtimeKaj Grönholm2019-10-111-1/+3
* Provide texture ids through the C++ APIJere Tuliniemi2019-09-301-0/+1
* Support QQuickImageProvider in the runtimeJere Tuliniemi2019-09-171-0/+1
* Implement shader cachingMiikka Heikkinen2019-09-121-3/+2
* Add support for stereoscopic renderingKaj Grönholm2019-08-231-0/+14
* Make runtime initialization optionally not block QMLMiikka Heikkinen2019-08-131-1/+4
* Add matteEnabled to viewer settingsAntti Määttä2019-06-201-0/+1
* Long live the slayer!Pasi Keränen2019-06-071-0/+238