Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Do not clear depth textures | Antti Määttä | 2021-03-24 | 1 | -2/+2 |
* | Fix uninitialized texture bug | Tomi Korpipaa | 2021-01-15 | 1 | -20/+42 |
* | Support RGBE hdr images directly | Antti Määttä | 2019-12-13 | 1 | -0/+2 |
* | Add env flag for selecting OpenGL backend | Jere Tuliniemi | 2019-12-09 | 1 | -26/+35 |
* | Fix crash when using wrong vertex layout in custom shaders | Jere Tuliniemi | 2019-09-23 | 2 | -2/+6 |
* | Check more than S3/DXT support for compressed textures | Andy Nichols | 2019-09-17 | 4 | -2/+37 |
* | Implement two-pass rendering for transparent objects | Antti Määttä | 2019-09-12 | 5 | -11/+11 |
* | Implement shader caching | Miikka Heikkinen | 2019-09-12 | 7 | -10/+55 |
* | Use reloadable textures with dynamic objects | Antti Määttä | 2019-08-12 | 3 | -5/+5 |
* | Fix format-security issues | Samuli Piippo | 2019-08-06 | 2 | -6/+6 |
* | Long live the slayer! | Pasi Keränen | 2019-06-07 | 20 | -0/+12520 |