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/****************************************************************************
**
** Copyright (C) 1993-20016 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_QML_ENGINE_H
#define QT3DS_QML_ENGINE_H
#include "Qt3DSIScriptBridge.h"
#include "Qt3DSIComponentManager.h"
#include "EASTL/vector.h"
#include "EASTL/string.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSSync.h"
#include "foundation/Qt3DSMutex.h"
#include "Qt3DSTimer.h"
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
// Typedefs
//==============================================================================
typedef void (*TScriptCallback)(void *inUserData);
//==============================================================================
// Defines
//==============================================================================
#define SCRIPT_ON_INITIALIZE 1
#define SCRIPT_ON_UPDATE 2
//==============================================================================
// Forwards
//==============================================================================
struct SEventCommand;
class IPresentation;
//==============================================================================
/**
* Manages the various events callbacks in the system. It fires the
* registered callbacks when an event was triggered.
*/
class CScriptCallbacks
{
//==============================================================================
// Structs
//==============================================================================
protected:
struct SScriptCallbackEntry
{
SScriptCallbackEntry() {}
~SScriptCallbackEntry() {}
TScriptCallback m_Function; ///< Callback function pointer
void *m_UserData; ///< User data
Q3DStudio::UINT32
m_CallbackType; ///< callback type. determines when and/or how often it is called
bool m_Processed; ///< Only used if the callback is of
private: // Disabled Copy Construction
SScriptCallbackEntry(const SScriptCallbackEntry &);
SScriptCallbackEntry &operator=(const SScriptCallbackEntry &);
};
typedef CArray<SScriptCallbackEntry *> TCallbackList; ///< Array of callbacks regisgtered
struct SFrameCallbackEntry
{
SFrameCallbackEntry() {}
~SFrameCallbackEntry()
{
FOR_ARRAY(SScriptCallbackEntry *, theEntry, m_Callbacks)
Q3DStudio_delete(*theEntry, SScriptCallbackEntry);
}
TCallbackList m_Callbacks; ///< List of callbacks listening to this event
private: // Disabled Copy Construction
SFrameCallbackEntry(const SFrameCallbackEntry &);
SFrameCallbackEntry &operator=(const SFrameCallbackEntry &);
};
typedef CArray<SFrameCallbackEntry *> TFrameCallbacksList; ///< Array of frame callbacks
public: // Construction
CScriptCallbacks();
~CScriptCallbacks();
bool RegisterCallback(Q3DStudio::UINT32 callbackType, const TScriptCallback inCallback,
void *inUserData);
void UnregisterCallback(Q3DStudio::UINT32 callbackType, const TScriptCallback inCallback);
void ProcessCallbacks();
private:
TFrameCallbacksList m_CallbackList;
private: // Disabled Copy Construction
CScriptCallbacks(const CScriptCallbacks &);
CScriptCallbacks &operator=(const CScriptCallbacks &);
};
class CQmlEngine : public IScriptBridge
{
//==============================================================================
// Methods
//==============================================================================
public: // Construction
virtual ~CQmlEngine() {}
public: // Public functions but not functions on the script bridge
/**
* @brief Peek a custom action from the queue
*
* @param[out] outElement Target Element
* @param[out] outSignal Signal Name
*
* @return true if signal available
*/
virtual bool PeekSignal(TElement *&outElement, char *&outName) = 0;
/**
* @brief Select a slide by index
*
* @param[in] component Component Name
* @param[in] slideIndex Slide index
* @param[in] inArgs Arguemnts for slide switch
*
* @return none
*/
virtual void GotoSlideIndex(const char *component, const Q3DStudio::INT32 slideIndex,
const SScriptEngineGotoSlideArgs &inArgs) = 0;
virtual bool GetSlideInfo(const char *elementPath, int ¤tIndex, int &previousIndex,
QString ¤tName, QString &previousName) = 0;
/**
* @brief Go to specified time
*
* @param[in] component Component Name
* @param[in] time New time
*
* @return none
*/
virtual void GotoTime(const char *component, const Q3DStudio::FLOAT time, bool relative) = 0;
/**
* @brief Return values of an attribute
*
* @param[in] element Element Name
* @param[in] attName Attribute name
* @param[out] value Attribute value
*
* @return none
*/
virtual bool GetAttribute(const char *element, const char *attName, char *value) = 0;
virtual bool GetAttribute(TElement *target, const char *attName, char *value) = 0;
/**
* @brief Register a callback
*
* @param[in] callbackType callback type
* @param[in] inCallback pointer to callback
* @param[in] inUserData pointer to user data
*
* @return true on success
*/
virtual bool RegisterCallback(Q3DStudio::UINT32 callbackType, const TScriptCallback inCallback,
void *inUserData) = 0;
/**
* @brief Shutdown QML engine
*
* @param[in] inFoundation Pointer to foundation
*
* @return no return
*/
virtual void Shutdown(qt3ds::NVFoundationBase &inFoundation) = 0;
virtual qt3ds::runtime::IApplication *GetApplication() = 0;
virtual void Initialize() = 0;
virtual void loadDeferredScripts() = 0;
public:
/**
* @brief Create QML engine
*
* @param[in] inFoundation Pointer to foundation
* @param[in] inTimeProvider Pointer to time provider
*
* @return no return
*/
static CQmlEngine *Create(qt3ds::NVFoundationBase &inFoundation, ITimeProvider &inTimeProvider);
};
} // namespace Q3DStudio
#endif
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