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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\title Using Behavior Scripts
\page using-behavior-scripts.html
\ingroup using-behavior-scripts
Qt 3D Studio supports using behavior scripts. Included in Studio is a
set of behavior scripts. These can be found in the scripts asset library.
It is possible to write new behavior scripts and use them in Studio.
Behavior scripts can be applied to objects to give the specific object a certain behavior. Behavior
properties can be edited in the \e{inspector palette}.
\section1 Add a Behavior
This is an example on how to add a behavior and use it in your project. In this example we
are using the CopyTransform behavior.
\list 1
\li From the \e{project palette}, open the behavior library. Then select the
\c{CopyTransform.qml} file from the file dialog to import it to your project.
\image behavior-library.png
\li Add two cubes to the scene by dragging and dropping from the \e{basic objects palette}.
\li Move the cubes away from each other.
\image copy-transform-cubes.png
\li Animate the position of one of the cubes.
\li Drag the \c{CopyTransform} script from the \e{project palette} to the cube
(in the \e{scene graph}) that has no animation. The \c{CopyTransform} script appears as
a child object to the Cube.
\image copy-transform-scene-graph.png
\li Select the \c{CopyTransform} script in the \e{scene graph} and set the properties in the
\e{inspector palette}:
\list
\li Copy Target: The cube with the animation
\li Additive mode: True
\li Position: True
\li Start Immediately: True
\image copy-transform-settings.png
\endlist
\li Preview the presentation in the Viewer to see the result.
\endlist
*/
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