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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
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****************************************************************************/
/*!
\title What's New
\page whatsnew.html
\section1 New Features in Qt 3D Studio 2.8
\section2 Image Filtering
It is now possible to specify
\l{studio-inspector-palette.html#Image Properties}{minification and magnification filters} for
the Images. This enables mipmapping for the textures.
\section2 Custom Material and Effect Textures
The Custom Material and Effect Textures have been converted to use Images. This means that the same
image properties as previously only available for the standard materials can now be used to change
the texture properties for the user-defined shaders. In order to support the image transformation,
new per-texture uniforms and functions have been added to access transformed texture coordinates and
texture sample. See \l{custom-material-reference.html#Accessing Textures with Image Transformations}
{Accessing Textures with Image Transformations} how to use them in the shaders.
When old presentation is opened for the first time with Studio Editor, it needs to convert
the old texture paths into Images. If the presentation has sub-presentations they should be opened
separately to ensure that the whole presentation has the same presentation version.
Controlling the Custom property texture using API has been changed to reflect this change. They
can now be controlled the same way as standard material textures.
See \l {custom-materials-effects.html#Controlling Custom Properties}{Controlling Custom Properties}
for more details.
\section2 Timeline Signals
It is now possible to trigger actions from timeline using the new
\l{studio-basic-objects-palette.html#Signal}{Signal} type.
*/
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