GPUShaderModule: getCompilationInfo() method
        
        
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Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The getCompilationInfo() method of the
GPUShaderModule interface returns a Promise that fulfills with a GPUCompilationInfo object containing messages generated during the GPUShaderModule's compilation.
Syntax
getCompilationInfo()
Parameters
None.
Return value
A Promise that fulfills with a GPUCompilationInfo object.
GPUCompilationInfo contains a messages property, which is an array of GPUCompilationMessage objects, each one containing the details of an individual compilation message.
Examples
In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:
const shaders = `
struct VertexOut {
  @builtin(position) position : vec4f,
  @location(0) color : vec4f
}
@vertex
fn vertex_main(@location(0) position: vec4f,
               @location(1) color: vec4f -> VertexOut
{
  var output : VertexOut;
  output.position = position;
  output.color = color;
  return output;
}
@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
  return fragData.color;
}
`;
When we compile the shader module, we use getCompilationInfo() to grab some information about the resulting error:
async function init() {
  // …
  const shaderModule = device.createShaderModule({
    code: shaders,
  });
  const shaderInfo = await shaderModule.getCompilationInfo();
  const firstMessage = shaderInfo.messages[0];
  console.log(firstMessage.lineNum); // 9
  console.log(firstMessage.message); // "expected ')' for function declaration"
  console.log(firstMessage.type); // "error"
  // …
}
Specifications
| Specification | 
|---|
| WebGPU> # dom-gpushadermodule-getcompilationinfo>  | 
            
Browser compatibility
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See also
- The WebGPU API