Created by Henrik Rydgård
Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website: http://www.ppsspp.org/
No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.
To contribute, see the development page.
For the latest source code, see our github page.
For build instructions and other development tutorials, see the wiki.
- Bugfixes like the save state scroll issue, cosmetic issues like overscroll
 - Some cheat code bugfixes
 - Adler32 and Mersenne Twister modules added (fixes some obscure games)
 - Fix for Jak & Daxter slowdown
 - Graphics hack for Phantasy Star Portable 2 for Direct3D9
 - Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
 
- Many, many bug fixes in JIT and elsewhere, improving compatibility
 - Proper fix for Zenfone and related devices
 - Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
 - You can now create specific configs per game
 - FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
 - The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
 - Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
 - FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
 - Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
 - Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
 - Simulate UMD speed better, fixing hangs in several games
 - More Atrac3 fixes, fixing hangs
 - Somewhat better disk full handling
 - Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
 - Updated to SDL2 where applicable (Linux, Mac)
 - Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
 
A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.
Improved sceMpegRingbufferAvailableSize - UFC© Undisputed™ 2010 now playable
Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu)
- CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
 - More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
 - Better savedata compatibility with the real PSP
 - Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
 - PMP video format support
 - Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
 - Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
 - Many bugfixes around the UI, touch D-pad now works better when scaled large
 - Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
 - Major corrections to module loading and memory management, fixing further games
 - Bulgarian and Thai language translations were contributed
 - Many, many more game fixes and bug fixes
 
- OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
 - More accurate audio mixing and emulation
 - Software rendering and display list performance improvements
 - Workaround for timing issue hanging Crash Tag Team Racing
 - Galician language
 - Built-in ARM disassembler improvements (dev feature)
 - Fix for immersive mode volume key issue on Android Kitkat
 - And more minor tweaks and fixes as always.
 
- Some critical bugfixes (rotation, haptic feedback on Android, etc)
 
- Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
 - Screen rotation and immersive mode support on Android
 - Large improvements to the software renderer (still not really playable, but looks right more often than not)
 - New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
 - Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
 - Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
 - Symbol map/debugger improvements
 - Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
 - MsgDialog fixes. Saving fixed in numerous games.
 - Initial multitouch support on Windows 8 for on-screen controls.
 
- Large general speed improvements and assorted bug fixes
 - "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter games - experiment with turning it off)
 - Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
 - Timing improvements making more games run at the correct FPS, also fixing some audio issues
 - More debugger features
 - Option for four-way touch dpad, avoiding diagonal dpad issues
 - Better looking and individually resizable touch controls
 - Add ability to switch UMD in multi-disc games (works for most)
 - Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.
 - Automatic install of games from ZIP files, like demos and many homebrew.
 - VERY basic ad-hoc online play support, to be improved in future versions. See below.
 - Software renderer improvements
 
- Many, many emulation fixes:
- bezier/spline curve support, fixing LocoRoco and others
 - stencil clear emulation, fixing Final Fantasy IV text
 
 - Performance improvements in some games
 - Post-processing shaders like FXAA, scanlines, vignette
 - More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
 - Change render resolution independently of window size
 - Massive debugger improvements
 - Win32 menu bar is now translatable
 - Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
 - Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
 - Android-x86 support
 - Unofficial port for modified Xbox 360 consoles
 - Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
 - Symbian audio and ffmpeg is now threaded for more consistent media processing.
 - Haptic feedback support for mobile devices.
 - Accurate system information for mobile devices.
 - Qt audio has been fixed.
 - Analog controller support for Blackberry.
 
This is based on coldbird's code: http://code.google.com/p/aemu/ All credit goes to him!
Code is a bit of a mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers).
I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good:
- Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
 - Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
 - Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal.
 - Pacman World Rally: Works too.
 
- Now compiles on both Mac OSX and Windows. For more details on how to play and build go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
 - Got it tested windows <-> mac osx <-> psp, it works
 - Monster Hunter 3rd HD works too, as well as God Eater Burst.