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LLMGraphicRenderStudy

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  1. Pipeline-and-Shading Pipeline-and-Shading Public

    Forked from Yuqian-He/Pipeline-and-Shading

    Implementing complete shading pipeline, which includes vertex processing, triangle processing, rasterization, fragment processing, and framebuffer operations.

    C++

  2. 2.5d-reconstruction-plugin 2.5d-reconstruction-plugin Public

    Forked from Yuqian-He/2.5d-reconstruction-plugin

    Developed a plugin that utilizes a 2.5D reconstruction method based on monocular camera in Unreal Engine 5 and Maya

    Python

  3. OpenBLAS OpenBLAS Public

    Forked from OpenMathLib/OpenBLAS

    OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.

    C

  4. d3d12book d3d12book Public

    Forked from d3dcoder/d3d12book

    Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

    C++

  5. blender blender Public

    Forked from blender/blender

    Official mirror of Blender

    C

  6. DirectX-Graphics-Samples DirectX-Graphics-Samples Public

    Forked from microsoft/DirectX-Graphics-Samples

    This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

    C++

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