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Adds Undo/Redo to ReClass.NET #263

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05c13a1
Added alt-shortcuts to main context menu
FransBouma Jul 3, 2023
e3660a7
Defined various shortcut keys on the node type menu items. Changed to…
FransBouma Jul 3, 2023
4d3ac22
Moved ReadFromBuffer to MemoryBuffer where it belongs, and it's now u…
FransBouma Jul 3, 2023
4d2f079
Redefined some kb shortcuts, as ctrl-shift-c/v aren't used elsewhere
FransBouma Jul 3, 2023
208454e
Added a way to name a class after RTTI information associated with th…
FransBouma Jul 3, 2023
b61edca
Changed 'Auto-name' into 'Init from RTTI' and it now also inits the v…
FransBouma Jul 3, 2023
68b44d5
Removed alt-key shortcuts from context menu as they can't be viewed a…
FransBouma Jul 3, 2023
c831f9b
Added a toolstrip button for Init class from RTTI so the shortcut wor…
FransBouma Jul 4, 2023
5931050
Initial packages update
FransBouma Jul 4, 2023
dc5225e
Marked Init class from RTTI toolbar button as 'Overflow as needed' so…
FransBouma Jul 4, 2023
7bc89c7
Merge branch 'master' into UndoRedo
FransBouma Jul 4, 2023
35afcee
Defined some node type toolbar buttons as 'As Needed' for overflow if…
FransBouma Jul 4, 2023
fb7b4d6
Initial undo/redo system in place. Class name is now undo/redo aware
FransBouma Jul 4, 2023
aa8a857
Removed 2nd empty lines when introduced, added 32bit version of ReadF…
FransBouma Jul 4, 2023
a01ba4c
Merge branch 'master' into UndoRedo
FransBouma Jul 4, 2023
528708d
Added undo/redo for Class AddressFormula. Wired up auto-exception han…
FransBouma Jul 4, 2023
69790cd
Implemented class list undo/redo, and further class node undo/redo. M…
FransBouma Jul 4, 2023
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Redefined some kb shortcuts, as ctrl-shift-c/v aren't used elsewhere
  • Loading branch information
FransBouma committed Jul 3, 2023
commit 4d2f079049b61d83d391e618e04fc927de783c3c
6 changes: 3 additions & 3 deletions ReClass.NET/Settings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,17 +17,17 @@ public Settings()
_shortcutKeyPerNode = new Dictionary<Type, Keys>
{
{ typeof(Hex64Node), Keys.Control | Keys.Shift | Keys.D6 },
{ typeof(ClassInstanceNode), Keys.Control | Keys.Shift | Keys.I },
{ typeof(ClassInstanceNode), Keys.Control | Keys.Shift | Keys.C },
{ typeof(FloatNode), Keys.Control | Keys.Shift | Keys.F },
{ typeof(Hex8Node), Keys.Control | Keys.Shift | Keys.B },
{ typeof(PointerNode), Keys.Control | Keys.Shift | Keys.P },
{ typeof(Vector2Node), Keys.Control | Keys.Shift | Keys.D2 },
{ typeof(Vector3Node), Keys.Control | Keys.Shift | Keys.D3 },
{ typeof(Vector4Node), Keys.Control | Keys.Shift | Keys.D4 },
{ typeof(VirtualMethodTableNode), Keys.Control | Keys.Shift | Keys.T },
{ typeof(VirtualMethodTableNode), Keys.Control | Keys.Shift | Keys.V },
{ typeof(BoolNode), Keys.Control | Keys.Shift | Keys.O },
{ typeof(EnumNode), Keys.Control | Keys.Shift | Keys.E },
{ typeof(Int32Node), Keys.Control | Keys.Shift | Keys.N }
{ typeof(Int32Node), Keys.Control | Keys.Shift | Keys.I }
};

// Define more here.
Expand Down