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Michael Lohr
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Merge pull request michidk#9 from SirHall/master
More links, with fixes
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README.md

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- [Social SDKs](#social-sdks)
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- [API Extensions & Helper](#api-extensions--helper)
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- [Design Patterns](#design-patterns)
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- [Utilities](#utilities)
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- [Other](#other)
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* [UnityOctree](https://github.com/Nition/UnityOctree) - octrees
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* [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms
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* [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects
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* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos
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* [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo
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## Movement & Animation
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* [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists
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* [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity
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* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader
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* [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics
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* [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain
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## Particles
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* [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles
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## Networking
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* [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation
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* [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more
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* [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees
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## VR
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* [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK
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* [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite
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* [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library
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* [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets
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* [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there
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## Social SDKs
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* [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics
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* [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation
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* [Ring_Buffer](https://bitbucket.org/sirgru/ring_buffer) - simple implementation of a RingBuffer<T>
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## Utilities
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* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity
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* [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts
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## Other
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* [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'
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* [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads
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* [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages
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* [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build
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* [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates
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* [UnityDecompiled](https://github.com/MattRix/UnityDecompiled) - decompiled Unity API code
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* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code
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* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts
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* [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves
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* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity
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* [UCompile](https://github.com/SoapCode/UCompile) - Runtime compilation and execution of CSharp code
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