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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | + |
| 5 | +namespace Algorithms.Knapsack |
| 6 | +{ |
| 7 | + /// <summary> |
| 8 | + /// Branch and bound Knapsack solver. |
| 9 | + /// </summary> |
| 10 | + /// <typeparam name="T">Type of items in knapsack.</typeparam> |
| 11 | + public class BranchAndBoundKnapsackSolver<T> |
| 12 | + { |
| 13 | + /// <summary> |
| 14 | + /// Returns the knapsack containing the items that maximize value while not exceeding weight capacity. |
| 15 | + /// Construct a tree structure with total number of items + 1 levels, each node have two child nodes, |
| 16 | + /// starting with a dummy item root, each following levels are associated with 1 items, construct the |
| 17 | + /// tree in breadth first order to identify the optimal item set. |
| 18 | + /// </summary> |
| 19 | + /// <param name="items">All items to choose from.</param> |
| 20 | + /// <param name="capacity">The maximum weight capacity of the knapsack to be filled.</param> |
| 21 | + /// <param name="weightSelector"> |
| 22 | + /// A function that returns the value of the specified item |
| 23 | + /// from the <paramref name="items">items</paramref> list. |
| 24 | + /// </param> |
| 25 | + /// <param name="valueSelector"> |
| 26 | + /// A function that returns the weight of the specified item |
| 27 | + /// from the <paramref name="items">items</paramref> list. |
| 28 | + /// </param> |
| 29 | + /// <returns> |
| 30 | + /// The array of items that provides the maximum value of the |
| 31 | + /// knapsack without exceeding the specified weight <paramref name="capacity">capacity</paramref>. |
| 32 | + /// </returns> |
| 33 | + public T[] Solve(T[] items, int capacity, Func<T, int> weightSelector, Func<T, double> valueSelector) |
| 34 | + { |
| 35 | + // This is required for greedy approach in upper bound calculation to work. |
| 36 | + items = items.OrderBy(i => valueSelector(i) / weightSelector(i)).ToArray(); |
| 37 | + |
| 38 | + // nodesQueue --> used to construct tree in breadth first order |
| 39 | + Queue<BranchAndBoundNode> nodesQueue = new(); |
| 40 | + |
| 41 | + // maxCumulativeValue --> maximum value while not exceeding weight capacity. |
| 42 | + var maxCumulativeValue = 0.0; |
| 43 | + |
| 44 | + // starting node, associated with a temporary created dummy item |
| 45 | + BranchAndBoundNode root = new(level: -1, taken: false); |
| 46 | + |
| 47 | + // lastNodeOfOptimalPat --> last item in the optimal item sets identified by this algorithm |
| 48 | + BranchAndBoundNode lastNodeOfOptimalPath = root; |
| 49 | + |
| 50 | + nodesQueue.Enqueue(root); |
| 51 | + |
| 52 | + while (nodesQueue.Count != 0) |
| 53 | + { |
| 54 | + // parent --> parent node which represents the previous item, may or may not be taken into the knapsack |
| 55 | + BranchAndBoundNode parent = nodesQueue.Dequeue(); |
| 56 | + |
| 57 | + // IF it is the last level, branching cannot be performed |
| 58 | + if (parent.Level == items.Length - 1) |
| 59 | + { |
| 60 | + continue; |
| 61 | + } |
| 62 | + |
| 63 | + // create a child node where the associated item is taken into the knapsack |
| 64 | + var left = new BranchAndBoundNode(parent.Level + 1, true, parent); |
| 65 | + |
| 66 | + // create a child node where the associated item is not taken into the knapsack |
| 67 | + var right = new BranchAndBoundNode(parent.Level + 1, false, parent); |
| 68 | + |
| 69 | + // Since the associated item on current level is taken for the first node, |
| 70 | + // set the cumulative weight of first node to cumulative weight of parent node + weight of the associated item, |
| 71 | + // set the cumulative value of first node to cumulative value of parent node + value of current level's item. |
| 72 | + left.CumulativeWeight = parent.CumulativeWeight + weightSelector(items[left.Level]); |
| 73 | + left.CumulativeValue = parent.CumulativeValue + valueSelector(items[left.Level]); |
| 74 | + right.CumulativeWeight = parent.CumulativeWeight; |
| 75 | + right.CumulativeValue = parent.CumulativeValue; |
| 76 | + |
| 77 | + // IF cumulative weight is smaller than the weight capacity of the knapsack AND |
| 78 | + // current cumulative value is larger then the current maxCumulativeValue, update the maxCumulativeValue |
| 79 | + if (left.CumulativeWeight <= capacity && left.CumulativeValue > maxCumulativeValue) |
| 80 | + { |
| 81 | + maxCumulativeValue = left.CumulativeValue; |
| 82 | + lastNodeOfOptimalPath = left; |
| 83 | + } |
| 84 | + |
| 85 | + left.UpperBound = ComputeUpperBound(left, items, capacity, weightSelector, valueSelector); |
| 86 | + right.UpperBound = ComputeUpperBound(right, items, capacity, weightSelector, valueSelector); |
| 87 | + |
| 88 | + // IF upperBound of this node is larger than maxCumulativeValue, |
| 89 | + // the current path is still possible to reach or surpass the maximum value, |
| 90 | + // add current node to nodesQueue so that nodes below it can be further explored |
| 91 | + if (left.UpperBound > maxCumulativeValue && left.CumulativeWeight < capacity) |
| 92 | + { |
| 93 | + nodesQueue.Enqueue(left); |
| 94 | + } |
| 95 | + |
| 96 | + // Cumulative weight is the same as for parent node and < capacity |
| 97 | + if (right.UpperBound > maxCumulativeValue) |
| 98 | + { |
| 99 | + nodesQueue.Enqueue(right); |
| 100 | + } |
| 101 | + } |
| 102 | + |
| 103 | + return GetItemsFromPath(items, lastNodeOfOptimalPath); |
| 104 | + } |
| 105 | + |
| 106 | + // determine items taken based on the path |
| 107 | + private static T[] GetItemsFromPath(T[] items, BranchAndBoundNode lastNodeOfPath) |
| 108 | + { |
| 109 | + List<T> takenItems = new(); |
| 110 | + |
| 111 | + // only bogus initial node has no parent |
| 112 | + for (var current = lastNodeOfPath; current.Parent is not null; current = current.Parent) |
| 113 | + { |
| 114 | + if(current.IsTaken) |
| 115 | + { |
| 116 | + takenItems.Add(items[current.Level]); |
| 117 | + } |
| 118 | + } |
| 119 | + |
| 120 | + return takenItems.ToArray(); |
| 121 | + } |
| 122 | + |
| 123 | + /// <summary> |
| 124 | + /// Returns the upper bound value of a given node. |
| 125 | + /// </summary> |
| 126 | + /// <param name="aNode">The given node.</param> |
| 127 | + /// <param name="items">All items to choose from.</param> |
| 128 | + /// <param name="capacity">The maximum weight capacity of the knapsack to be filled.</param> |
| 129 | + /// <param name="weightSelector"> |
| 130 | + /// A function that returns the value of the specified item |
| 131 | + /// from the <paramref name="items">items</paramref> list. |
| 132 | + /// </param> |
| 133 | + /// <param name="valueSelector"> |
| 134 | + /// A function that returns the weight of the specified item |
| 135 | + /// from the <paramref name="items">items</paramref> list. |
| 136 | + /// </param> |
| 137 | + /// <returns> |
| 138 | + /// upper bound value of the given <paramref name="aNode">node</paramref>. |
| 139 | + /// </returns> |
| 140 | + private static double ComputeUpperBound(BranchAndBoundNode aNode, T[] items, int capacity, Func<T, int> weightSelector, Func<T, double> valueSelector) |
| 141 | + { |
| 142 | + var upperBound = aNode.CumulativeValue; |
| 143 | + var availableWeight = capacity - aNode.CumulativeWeight; |
| 144 | + var nextLevel = aNode.Level + 1; |
| 145 | + |
| 146 | + while (availableWeight > 0 && nextLevel < items.Length) |
| 147 | + { |
| 148 | + if (weightSelector(items[nextLevel]) <= availableWeight) |
| 149 | + { |
| 150 | + upperBound += valueSelector(items[nextLevel]); |
| 151 | + availableWeight -= weightSelector(items[nextLevel]); |
| 152 | + } |
| 153 | + else |
| 154 | + { |
| 155 | + upperBound += valueSelector(items[nextLevel]) / weightSelector(items[nextLevel]) * availableWeight; |
| 156 | + availableWeight = 0; |
| 157 | + } |
| 158 | + |
| 159 | + nextLevel++; |
| 160 | + } |
| 161 | + |
| 162 | + return upperBound; |
| 163 | + } |
| 164 | + } |
| 165 | +} |
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