###个人参照修改使用GUP直接转换 YUV 到 RGB Android OpenGL es GPUImage by GPU convert YUV to RGB
根据原来修改后的fragment shader 脚本在 haizhu_fs目录下
另外 对应demo 暂时没有上传 后期补上
Idea from: iOS GPUImage framework
Goal is to have something as similar to GPUImage as possible. Vertex and fragment shaders are exactly the same. That way it makes it easier to port filters from GPUImage iOS to Android.
- Android 2.2 or higher (OpenGL ES 2.0)
repositories {
mavenCentral()
}
dependencies {
compile 'jp.co.cyberagent.android.gpuimage:gpuimage-library:1.2.3'
}
With preview:
@Override
public void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity);
Uri imageUri = ...;
mGPUImage = new GPUImage(this);
mGPUImage.setGLSurfaceView((GLSurfaceView) findViewById(R.id.surfaceView));
mGPUImage.setImage(imageUri); // this loads image on the current thread, should be run in a thread
mGPUImage.setFilter(new GPUImageSepiaFilter());
// Later when image should be saved saved:
mGPUImage.saveToPictures("GPUImage", "ImageWithFilter.jpg", null);
}
Without preview:
Uri imageUri = ...;
mGPUImage = new GPUImage(context);
mGPUImage.setFilter(new GPUImageSobelEdgeDetection());
mGPUImage.setImage(imageUri);
mGPUImage.saveToPictures("GPUImage", "ImageWithFilter.jpg", null);
Make sure that you run the clean target when using maven.
gradle clean assemble
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