The goal is lighting has correctness and neutral.
Engine Users would be able to use these test scenes to verify that the lighting is correct and neutral for the various Unreal Engine rendering methods.
- Lumen
- Hardware Ray Tracing (HWRT)
- Software Ray Tracing (SWRT)
- Screen Space Reflection (SSR)
- Screen Space Global Illumination (SSGI)
- Global Illumination use Lumen
- Reflection use Lumen
- Use Hardware Ray Tracing when available
- NVIDIA Falcor 5.2 Custom Mogwai
- Script Falcor/Source/Mogwai/Data/PathTracer.py
- Tonemap is Linear
- Test Scenes: References/Scenes
- Unreal Engine 5.0.3
- There are 4 test scenes
- Perfect Lambert Plane
- Perfect MirrorPlane
- Perfect Mirror Weak White Plane
- Glossy Plane
Reference | Lumen | Path Tracing (UE5) |
---|---|---|
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- UE5 - Content/Maps/Test_PerfectLambert_Sphere.umap
- Reference - References/Scenes/test_sphere_perfect_lambert.pyscene
Property | Value |
---|---|
Intensity | 10 [lux] |
Rotation | (0, -90, 0) [degree] |
Property | Value |
---|---|
Base Color | (1, 0, 0) |
Metalness | 0.0 |
Specular Roughness | 1.0 |
Property | Value |
---|---|
Base Color | (1, 1, 1) |
Metalness | 0.0 |
Specular Roughness | 1.0 |
Reference | Lumen | Path Tracing (UE5) |
---|---|---|
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This looks like mix in diffuse(base color) to mirror plane... | UE5 Path Tracing is also same result... |
- UE5 - Content/Maps/Test_PerfectMirror_Sphere.umap
- Reference - References/Scenes/test_sphere_perfect_mirror.pyscene
Property | Value |
---|---|
Intensity | 10 [lux] |
Rotation | (0, -90, 0) [degree] |
Property | Value |
---|---|
Base Color | (1, 0, 0) |
Metalness | 0.0 |
Specular Roughness | 1.0 |
Property | Value |
---|---|
Base Color | (1, 1, 1) |
Metalness | 1.0 |
Specular Roughness | 0.0 |
- UE5 - Content/Maps/Test_PerfectMirror_WeakWhite_Sphere.umap
- Reference - References/Scenes/test_sphere_perfect_mirror_base_color_weak_white.pyscene
Property | Value |
---|---|
Intensity | 10 [lux] |
Rotation | (0, -90, 0) [degree] |
Property | Value |
---|---|
Base Color | (1, 0, 0) |
Metalness | 0.0 |
Specular Roughness | 1.0 |
Property | Value |
---|---|
Base Color | (0.1, 0.1, 0.1) |
Metalness | 1.0 |
Specular Roughness | 0.0 |
Reference | Lumen | Path Tracing (UE5) |
---|---|---|
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Plane is dark less than Lumen result... |
- UE5 - Content/Maps/Test_Glossy_Sphere.umap
- Reference - References/Scenes/test_sphere_glossy_plane.pyscene
Property | Value |
---|---|
Intensity | 10 [lux] |
Rotation | (0, -90, 0) [degree] |
Property | Value |
---|---|
Base Color | (1, 0, 0) |
Metalness | 0.0 |
Specular Roughness | 1.0 |
Property | Value |
---|---|
Base Color | (1, 1, 1) |
Metalness | 0.8 |
Specular Roughness | 0.2 |
- Image Based Lighting Tests
- Lighting Complex Scene Tests
- Real-Time Lighting with Dynamic Physics Rigid Body Objects