
I play and create games with a focus on lived-in worlds. Game worlds that are populated by digital, playful life. I like to use procedural generation wherever I can, anywhere from art to system design, although I have no kind words for AI. I love monsters and try to incorporate them in all sorts of narratives and game mechanics. My favourite thing is designing systems and experimenting with anything from new core game loops to new forms of narrative design. I want to make games that people will carry in their hearts for the rest of their lives after they play them. I hate biggots.
These are classic Desktop pets but with open-source, free art from Duelyst, a now defunct chess-like cardgame.
Various forms of physical games and their parts, ranging from TTRPG experiments to boardgames.
Made with Bitsy by Adam Ledoux