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Other me’s:
@Auster | @Auster1 | @Auster
(I have other alts, but if a profile claims to be me, doubt it)

  • 23 Posts
  • 390 Comments
Joined 1 year ago
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Cake day: October 28th, 2024

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  • For signal cords, I get signal switches and make a “tree” of cables, as I have far less screens than devices that use them. For energy cords, I try to keep everything as linear as possible, though that requires either enough space, some creativity for going around objects, or both. Also in places cables have a tendency to spread and I don’t need them separated, I get some small rope to tie them together. For mobile devices, I try to find rigid EVA bags (or whatever’s the name in English) to keep them, as they don’t need to be on constantly and bags if that material are sturdy and absorb impact well, while keeping dust out. And shipping cardboard boxes that are articulated I keep to use as storage chests.

    I’ll check later if these are the correct names and if I can’t confirn, I’ll give examples.



  • Every story has 3 sides, as the saying goes. Dunno what was the original reason to this tug of war between the two, the OP and the admin, but if the OP’s side is the one closer to the truth, and adding your comment, it reminds me of a few instances where administration has all the devices to become power-tripping, just waiting for the right catalyst.

    And about “the largest Mastodon instance”, if it is the one I’m thinking about, not the first user I see someone being banned from there for diverging opinions.

    Luckily, at least, decentralized governance allows finding alternatives, or even making them. And widespread adoption of RSS allows following the contents of communities run by power-tripping folks, if the person is willing to endure that.

    Though, using the Mastodon example, always worth keeping an eye for instances that are growing too much, for then you have to bend to their visions to avoid ostracization, and by extension such instances weakening decentralization, free speech, and all that.





  • The limit of lies is the perception of truth, and Macron’s proposal sounds like “people are noticing, so we better formalize it in a way it’s not as damaging to us”.

    However, formal exposition of a project that works only hidden means its effectiveness is so hindered it’s likely to be thrown away soon.

    So I wonder if this is a repositioning of Macron, or just being more of the same.




  • Indies still seem to tackle such.

    Major games, at least by production value or how much they could spend on ads, are usually bland, and/or if carrying a message, it’s dubious at best.

    Meanwhile, indies are more free to do what they want, instead of having to follow orders of someone pushing an agenda or that just cares for profit based on brand.

    If you’d be willing to sift through, you can find way too many good titles on places like Steam, GOG, and in a surprising quantity even on Itchio, plus other places, sure.






  • As for collections, I have two for the PS2, Atari Anthology and Sonic Mega Collection Plus. The Atari one I’d have to double check since I don’t remember, but the Sonic one has at least unlockable (often non-Sonic-related) games by hidden conditions, so maybe that’d count? Though the condition is pretty simple, open a certain game or games an X number of times.

    Also just checked Dissidia 012 and Crisis Core. Dissidia 012 has an achievement system, Crisis Core doesn’t seem to have one.

    For Dissidia 012, open the customizations menu with triangle with the character you want to check character-specific achievements, go to the right and open the first entry, Accomplishments.


  • Looking at my notes, maybe these could also be included:

    • Böbl (NES homebrew): little in terms of optionals, the only that I remember being collectible rubber ducks, which appear if you collected them at the end screen.
    • Dissidia 012 and FFVII Crisis Core (PSP): iirc both have but checking next.
    • Nicktoons: Battle for Volcano Island (PS2): has badges in a more common achievements sense.
    • The Simpsons Game (PS2, PSP, Wii): iirc it had achievements but also checking next. Main Menu > Extras > Clichés; I’d count since some can be rather challenging to unlock, and they’re just a list proving you did their conditions.


  • About being for bragging rights, sorry, didn’t mean you. Rather, to me it seems to be the common mentality, even if not usually worded like that. And for DRM, I consider as being as such because the player doesn’t control the content, even if it’s just a part of the whole package or a mod.

    About integration of in-game achievements, solutions I see are usually lists or the sort in menu entries (e.g. Dust: An Elysian’s Tail where achievements are an entry in the start menu), or the addition of an extra area that doesn’t break the style of the game (e.g. FFVI T-Edition where the trophy room is added to the tutorial building). Also some in-game achievement screens can look rather nice, like (imo) FFXII’s.

    As for a curated list, taking inspiration from a thread for GOG’s titles with in-game achievements, maybe either of us could make a similar one for emulated games here on the fediverse?


  • DRM reimplemented with extra steps, when even commercial emulated releases are DRM-free near 100% of the time. Did we get so far, only to lose it again? And if achievements are for bragging rights, the user could just take a screenshot and post to social medias.

    Alas, I wonder if there are lists of emulatable games with in-game achievements too. And though those may be rarer before the PS2 if not going for romhacks, such mods for achievements may a potential niche to explore too.