Valorant Game Data Scraper - Agents, Weapons & Maps
Pricing
from $0.50 / 1,000 results
Valorant Game Data Scraper - Agents, Weapons & Maps
$0.50/1K 🔥 Valorant data scraper! Agents, weapons, maps, skins & abilities with stats and art. No key. JSON, CSV, Excel or API in seconds. Build game wikis & esports tools ⚡
Pricing
from $0.50 / 1,000 results
Rating
0.0
(0)
Developer
ninhothedev
Maintained by CommunityActor stats
0
Bookmarked
2
Total users
1
Monthly active users
4 days ago
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Valorant Game Data Scraper - Agents, Weapons, Maps & Skins (No API Key)
Scrape the complete Valorant game database into clean JSON, CSV or Excel - no Riot API key, no login, no proxy required. Get every agent with their role and full ability list, every weapon with shop cost and fire rate, every map with coordinates and tactical layout, plus game modes, seasons, bundles, sprays and player cards.
Built on the public valorant-api.com content API, which mirrors Riot's own game client data and updates with every patch. Runs on datacenter IPs, so it is fast and cheap.
What you get
| Resource | Records | Highlights |
|---|---|---|
agents | 29 | role (Duelist/Initiator/Controller/Sentinel), 4+ abilities each, portraits |
weapons | 20 | shop cost in creds, fire rate, magazine size, reload time, damage ranges |
maps | 26 | coordinates, tactical description, callouts, splash art, minimap data |
gamemodes | 17 | duration, rounds per half, economy type, custom rules |
seasons | 53 | acts and episodes with start/end timestamps |
bundles | 319 | skin collection names, promo art, descriptions |
sprays | 896 | animated and static spray art |
playercards | 956 | small/wide/large card art |
Output example (agent)
{"resource": "agents","uuid": "add6443a-41bd-e414-f6ad-e58d267f4e95","name": "Jett","description": "Representing her home country of South Korea, Jett's agile and evasive fighting style...","icon": "https://media.valorant-api.com/agents/add6443a-.../displayicon.png","image": "https://media.valorant-api.com/agents/add6443a-.../fullportrait.png","role": "Duelist","abilities": ["Ability1: Updraft", "Ability2: Tailwind", "Grenade: Cloudburst", "Ultimate: Blade Storm"],"playable": true,"data": { "...": "full raw record, every upstream field preserved" },"source": "valorant-api","scraped_at": "2026-07-28T12:00:00+00:00"}
Output example (weapon)
{"resource": "weapons","name": "Vandal","category": "Rifle","cost": 2900,"fire_rate": 9.75,"magazine_size": 25,"reload_time": 2.5,"data": { "weaponStats": { "damageRanges": [{ "headDamage": 160, "bodyDamage": 40 }] } }}
Every field is nullable - agents have no cost, weapons have no role - and the untouched upstream record always lives in data, so nothing is ever lost.
Input
| Field | Type | Default | Description |
|---|---|---|---|
mode | select | resource | Fetch one Valorant data collection |
resource | select | agents | agents, weapons, maps, gamemodes, seasons, bundles, sprays, playercards |
maxItems | integer | 200 | Cap on rows pushed (max 2000) |
{"mode": "resource","resource": "weapons","maxItems": 200}
Pricing
Roughly $0.50 per 1,000 items. A full agent pull (29 rows) or weapon pull (20 rows) costs a fraction of a cent and finishes in seconds. Even the largest collection, player cards at 956 rows, runs well under a dollar.
Use cases
- Game wikis and fan sites - keep agent, weapon and map pages in sync with every patch automatically.
- Esports tools - power draft helpers, team comps, agent-pick analytics and match overlays with canonical IDs.
- Stat apps and Discord bots - answer "how much does a Vandal cost" or "what are Fade's abilities" from a local dataset instead of hardcoding.
- ML and research datasets - build labelled image datasets from the CDN art URLs, or model weapon balance across patches.
FAQ
Do I need a Riot API key? No. This actor uses the public content API, which requires no authentication.
Is it always up to date? Yes - valorant-api.com refreshes from the game client, so new agents, skins and maps appear shortly after each patch.
Can I get skin data? Skin collections are exposed through bundles; individual skin artwork also ships inside the raw data object on weapon records.
Is scraping this legal? The endpoint is a public, unauthenticated read-only API of game metadata. No personal data is collected.
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Development
python -m src.main # run locallypython tests/test_smoke.py # offline smoke tests