DRM to prevent copying games without official license has always been a waste of money. It is always just a matter of time until even the hardest DRM measure is broken. Always has been like this. I remember when Ubisoft was very proud of their new fancy DRM shitware that prevented running unlicensed copies of some Assassin’s Creed title, only for it to be cracked a month later and the crackers saying “thanks for this interesting challenge”.
‘Loss’ due to piracy was always like 3%. It costs way more than that for this mess. They don’t have to be good, just annoying enough to keep 97% of people paying.
Not only has that always been the case, but that’s the only possibility: DRM, on a fundamental level, is just encryption where Bob and Eve are the same person.
(For the uninitiated, the basic problem statement for cryptography is that Alice wants to send a message to Bob without Eve knowing what it says.)
DRM to prevent copying games without official license has always been a waste of money. It is always just a matter of time until even the hardest DRM measure is broken. Always has been like this. I remember when Ubisoft was very proud of their new fancy DRM shitware that prevented running unlicensed copies of some Assassin’s Creed title, only for it to be cracked a month later and the crackers saying “thanks for this interesting challenge”.
‘Loss’ due to piracy was always like 3%. It costs way more than that for this mess. They don’t have to be good, just annoying enough to keep 97% of people paying.
Not only has that always been the case, but that’s the only possibility: DRM, on a fundamental level, is just encryption where Bob and Eve are the same person.
(For the uninitiated, the basic problem statement for cryptography is that Alice wants to send a message to Bob without Eve knowing what it says.)