I run 16 Bit Virtual Studios. You can find more reviews from me on YouTube youtube.com/@16bitvirtual or other social media @16bitvirtual, and we sell our 3D Printed stuff on 16bitstore.com

  • 35 Posts
  • 154 Comments
Joined 3 years ago
cake
Cake day: June 16th, 2023

help-circle




  • Wow this article was not informative and their links are broken.

    This is the support article they are referencing: https://www.amazon.com/gp/help/customer/display.html?nodeId=TY9Z4zZ7vgVwLA0b7C

    This is the changes

    A-la-carte game purchases are no longer available. Previously purchased titles will remain playable through June 10, 2026, after which they will be removed from Luna.

    Bring Your Own Library will no longer be supported. Games previously played in this manner will no longer be playable on Luna after June 10, 2026.

    Ubisoft+ and Jackbox Games subscriptions sold through Luna are discontinued. New subscriptions are no longer available for purchase, and any active subscriptions purchased from Luna will be cancelled at the end of your next billing cycle.

    Third-party game stores (EA, Ubisoft, and GOG) are being removed from the Luna platform.

    For the refund

    Can I get a refund for games that I had previously purchased?

    All purchases of a-la-carte titles through Luna are final, and we do not accept returns, except as expressly stated in the Digital Products Return Policy. However, you can continue to access your purchased titles through your linked third-party platform account. If you have questions about a specific purchase, please contact Amazon Customer Service.

    EDIT: Looks like Amazon Games app might not be included with this, but I not 100% unsure.


















  • It’s more of a personal one.

    I made my first touch game in Unity. I tested all the system and everything worked after weeks of testing and I wasn’t able to find more bugs.

    I gave my phone to my wife and asked her to try it. Immediately she was able to get the character to warp across the screen. I didn’t code this and based on my code this was impossible to happen.

    After more testing I discovered that it wasn’t my code which was bugged but Unity’s. Since she was touching the screen in a way that it didn’t register that her finger was removed from the screen.

    Ever since all my games touch inputs have manual timers to ensure that a touch is actually registered. And I give her my games to test since she usually breaks it in weird and wonderful ways.