
The Sixth Voice
A downloadable LCP
Is normal technology too understandable? Have you ever wanted to perform feats that are nigh indistinguishable from magic? Do you like using technology taken from strange sources that has been turned into pure killing power by corporate giants? If so, that's kind of weird, but The Sixth Voice has you covered!
While every license and frame is finished, balancing changes and compendium entries will continue to be updated. Any and all feedback is welcome. Check out our thread on Pilot.net.
The Sixth Voice is a Lancer homebrew supplement adding several new licenses and alt frames. The Sixth Voice is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. The Sixth Voice is published via the Lancer Third Party License. Lancer is copyright Massif Press.
Art by Pishly
Leoleth art and banner by WayywardCryptid
| Status | Released |
| Category | Other |
| Rating | Rated 4.9 out of 5 stars (10 total ratings) |
| Author | //Bela// |
| Tags | Homebrew, Mechs, No AI, Tabletop role-playing game |
| Content | No generative AI was used |
Development log
- VERSION 2!Apr 03, 2026
- OopsDec 26, 2025
- Upcoming V2Dec 13, 2025
- MK2 in pdf nowNov 04, 2025
- 1.149.19Oct 30, 2025
- PDF VERSION???????Oct 21, 2025
- Balancing changesOct 07, 2025





Comments
Log in with itch.io to leave a comment.
Hey there, slight rule clarification regarding Naga's core passive.
When ally triggers it, Naga is the one who takes 1 heat, and it can choose for ally to get both overshield and move 3 spaces? Because in our group we had an issue where wording is slightly ambiguous that it's ally who receives the overshield, but it's Naga who can move.
The Naga is the one who takes the heat, and then the ally (or you if you are the one who consumed the lock on) gains the overshield and moves. I have been working on the wording for that in particular but i haven't found anything im happy with yet.
Hey there, I have a rule question regarding a weird interaction i found between the core power of the Rakshasa and the O'Trickery system from the Sluagh.
The Neuro-Hijack from the Rakshasa says that: "For the rest of the scene, whenever a hostile character within Sensors targets you with an attack and has another valid character to target, they must first pass a Systems save. On a failure, they cannot attack you and must choose a different target for that attack at +1 Difficulty."
And the invade from the O'Trickery system The Flight of the Crescent of Grey Birds says: "Until the end of the next round, if your target takes an action where you are a potential target, they must target you with that action."
So I was wondering what would happened if I putted this system on the Rakshasa. After a failed system save from the enemy would it be able to attack someone else or would it be stuck in an endless loop, effectively cancelling the attack?
Because flight specifies that they must target you, there are then no other valid targets so they attack you as normal and Neuro-Hijack does not activate.
Ok thanks, makes sens
Hey there! One question came up during play, what does "other" mean in Rakshasa's soulbind effect?
> Whenever you gain heat from any other source, they immediately gain the same amount of heat. Whenever they gain heat from any other source, you immediately gain the same amount of heat.
Does this mean other than the target?Any source other than Soulbind, just so it does not trigger off of itself and infinitely heat you and the target up.
The MK2's Hybridized Shot is a bit too good.
Maybe have it take a Quick Action to activate and work for the whole mount.
Otherwise, I do like the MK2, even with the reduced system points.
Mk/2 has gotten some tweaks recently, I don't remember if its in the current LCP but the next update will have it for sure. It gained an SP and hybridized lost AP.
Hey there, I've been looking over all the frames, and it's all quite amazing to look at! I do have a question about the Fitzgerald's Hull-Break Thrusters though:
The system has a Limited tag, but at no point in the text does it state when you expend a charge. Currently I'm assuming it's when you use the Full Speed Ahead quick action, but I'd just like confirmation that is what is intended!
That was an error and has been fixed!
Clarification question- what happens if the Hazard increases the Reliable of a weapon above its base damage (ex. Pistols reaching Reliable 4 at 6 Grit)?
The damage is increased to the Reliable value when rolled
I'm looking over some of the new stuff (yipee), and I think that the rend axe from primrose could be a bit better worded. As is, its unclear when in resolving a turn the free action can be taken, but if you explicitly stated it as a protocol, that could make it a bit easie
All these mechs seem like so much fun to play! I'm especially a big fan of the alternate frames for existing licences; they feel mechanically unique enough to justify their inclusion as a new frame, while not being different enough to feel out of place in that licence. Genuinely some of the best 3rd party material I've seen, and I'm excited to take this to my group.
I always read through every homebrew pretty thoroughly to see what, if anything is OP, as some tend to be a little...extra. I forgot I was reading through a homebrew when I was looking at this. The capabilities, the flavor, the artwork, it's frickin perfect. 11/10.
I am glad that you like it!
The art is amazing and all of the frames seem Really interesting, the Myconid especially to me. Absolutely beautiful fucked up thing that I can't stop thinking about, rotating in my head and considering different possibilities for it with an Iconoclast Technothumb build.
Myconid is one of my favorite designs, it just looks so freaky.
Is the Bizzare Cannon on the Fitzgerald supposed to deal AP damage to enemies, or is the AP tag only for the self damage on fire?
Because the AP tag is on the weapon, its attacks all ignore armor. The self damage being AP is separate.
Thanks for clarifying! I somehow missed that the "More Black Powder" profile was supposed to be locked behind the core power. Reading the frame explains the frame i guess, haha 😅
Hi! So far I have a blast with Gloire on this one. However, I don't really get what to do with it's CP. You can pull enemies to you, but the benefit isn't that obvious to me. Could you please tell me what's the idea behind RPA Pullback? I would love to understand how I'm supposed to unleash it's full potential!
Its got plenty of uses, but the main ones are to keep enemies within your overwatch range even while ramming them.
Ah, I see. Now I get it. Thanks!
I just got a change to play Sluagh, really enjoy it so far. All the art are really good. Highly recommend!
Good shit! Ive been having a ton of fun with gloire, if i could offer any feedback it might be a good idea to restrict RPA pullback to either non melee or non superheavy. I mounted a combat combat drill on it and it felt a little broken to give it line 5.
I am a great fan of the Leoleth. You have done Harrison II proud. 10/10 LCP no notes.
I'm glad you like it!
I am simple Pilot. I see my favorite Warframe as a LANCER mech, I download.
Vauban is fun to play, everyone should try it out.
Is there any chance of a pdf release soon? I can't read LCPs really
It is currently in the works!
Awesome. Thanks
It is done :3
Omg yaaaayyyy
This rocks
tru
Indeed