using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System.Text.RegularExpressions;
using System.IO;
public class UISpritePostprocessor : AssetPostprocessor
{
static string effectPath = "Game/Art/Effects";
static string effectFloder = "effect_texture";
static string fontFloder1 = "/Font";
static string fontFloder2 = "/font";
static string SPRITES_DIR = "Assets/Game/Art/Textures/";
void OnPreprocessTexture()
{
TextureImporter textureImporter = (TextureImporter)assetImporter;
SetTextureFormat(textureImporter);
}
void OnPostprocessTexture(Texture2D texture)
{
}
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] moveFromAssetPath)
{
}
[MenuItem("AssetsTools/将选择文件夹的贴图设置成规定格式", false, 22)]
static void SetSelectTextures()
Unity3D Texture导入设置(包含手动和自动设置)
最新推荐文章于 2022-10-11 02:23:21 发布

173

被折叠的 条评论
为什么被折叠?



