Description
Combine will prepare all children of the staticBatchRoot for static batching.
Once combined children can NOT change their Transform properties, however staticBatchRoot can be moved.
合并staticBatchRoot 的子物体,合并后子物体无法改变Transform属性,但是staticBatchRoot 可以移动
Description
Combine will prepare all gos for the static batching. staticBatchRoot will be treated as their parent.
Once combined gos can NOT change their Transform properties, however staticBatchRoot can be moved.
将gos的物体合并,staticBatchRoot 作为他们的父物体。合并后子物体无法改变Transform属性,但是staticBatchRoot 可以移动
本文深入探讨了Unity3D和Unreal Engine两大游戏引擎的使用技巧,包括动画、3D空间视频、AR特效、音频处理等核心技术。详细介绍了如何利用这些工具进行高效的游戏开发。
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