summaryrefslogtreecommitdiffstats
path: root/src/utils/uiaction.cpp
blob: 0485ca112dc1466ce0aed5a207a37311a62788c4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "uiaction.h"
#include "uiactiongroup.h"

#ifndef QT_NO_ACTION
#include "uiaction_p.h"
#include "qguiapplication.h"
#include "qlist.h"
#include "qdebug.h"
// #include <private/qshortcutmap_p.h>
#include <private/qguiapplication_p.h>

#define QAPP_CHECK(functionName) \
    if (!qApp) { \
        qWarning("QAction: Initialize QApplication before calling '" functionName "'."); \
        return; \
    }

QT_BEGIN_NAMESPACE_UIHELPERS

UiActionEvent::UiActionEvent(int type, UiAction *action, UiAction *before)
    : QEvent(static_cast<QEvent::Type>(type)), act(action), bef(before)
{}

/*! \internal
*/
UiActionEvent::~UiActionEvent()
{
}

/*
  internal: guesses a descriptive text from a text suited for a menu entry
 */
static QString qt_strippedText(QString s)
{
    s.remove( QString::fromLatin1("...") );
    int i = 0;
    while (i < s.size()) {
        ++i;
        if (s.at(i-1) != QLatin1Char('&'))
            continue;
        if (i < s.size() && s.at(i) == QLatin1Char('&'))
            ++i;
        s.remove(i-1,1);
    }
    return s.trimmed();
}

UiActionPrivate::UiActionPrivate() : group(0), enabled(1), forceDisabled(0),
                                   visible(1), forceInvisible(0), checkable(0), checked(0)
{
#ifndef QT_NO_SHORTCUT
    shortcutId = 0;
    shortcutContext = Qt::WindowShortcut;
    autorepeat = true;
#endif
}

UiActionPrivate::~UiActionPrivate()
{
}

void UiActionPrivate::sendDataChanged()
{
    Q_Q(UiAction);
    UiActionEvent e(QEvent::ActionChanged, q);
    QGuiApplication::sendEvent(q, &e);

    emit q->changed();
}

#ifndef QT_NO_SHORTCUT
void UiActionPrivate::redoGrab(QShortcutMap &map)
{
    Q_Q(UiAction);
    if (shortcutId)
        map.removeShortcut(shortcutId, q);
    if (shortcut.isEmpty())
        return;
    shortcutId = map.addShortcut(q, shortcut, shortcutContext, qWidgetShortcutContextMatcher);
    if (!enabled)
        map.setShortcutEnabled(false, shortcutId, q);
    if (!autorepeat)
        map.setShortcutAutoRepeat(false, shortcutId, q);
}

void UiActionPrivate::redoGrabAlternate(QShortcutMap &map)
{
    Q_Q(UiAction);
    for (int i = 0; i < alternateShortcutIds.count(); ++i) {
        if (const int id = alternateShortcutIds.at(i))
            map.removeShortcut(id, q);
    }
    alternateShortcutIds.clear();
    if (alternateShortcuts.isEmpty())
        return;
    for (int i = 0; i < alternateShortcuts.count(); ++i) {
        const QKeySequence& alternate = alternateShortcuts.at(i);
        if (!alternate.isEmpty())
            alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext, qWidgetShortcutContextMatcher));
        else
            alternateShortcutIds.append(0);
    }
    if (!enabled) {
        for (int i = 0; i < alternateShortcutIds.count(); ++i) {
            const int id = alternateShortcutIds.at(i);
            map.setShortcutEnabled(false, id, q);
        }
    }
    if (!autorepeat) {
        for (int i = 0; i < alternateShortcutIds.count(); ++i) {
            const int id = alternateShortcutIds.at(i);
            map.setShortcutAutoRepeat(false, id, q);
        }
    }
}

void UiActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map)
{
    Q_Q(UiAction);
    if (shortcutId)
        map.setShortcutEnabled(enable, shortcutId, q);
    for (int i = 0; i < alternateShortcutIds.count(); ++i) {
        if (const int id = alternateShortcutIds.at(i))
            map.setShortcutEnabled(enable, id, q);
    }
}
#endif // QT_NO_SHORTCUT

/*!
    \class QAction
    \brief The QAction class provides an abstract user interface
    action that can be inserted into widgets.

    \ingroup mainwindow-classes
    \inmodule QtWidgets

    \omit
        * parent and widget are different
        * parent does not define context
    \endomit

    In applications many common commands can be invoked via menus,
    toolbar buttons, and keyboard shortcuts. Since the user expects
    each command to be performed in the same way, regardless of the
    user interface used, it is useful to represent each command as
    an \e action.

    Actions can be added to menus and toolbars, and will
    automatically keep them in sync. For example, in a word processor,
    if the user presses a Bold toolbar button, the Bold menu item
    will automatically be checked.

    Actions can be created as independent objects, but they may
    also be created during the construction of menus; the QMenu class
    contains convenience functions for creating actions suitable for
    use as menu items.

    A QAction may contain an icon, menu text, a shortcut, status text,
    "What's This?" text, and a tooltip. Most of these can be set in
    the constructor. They can also be set independently with
    setIcon(), setText(), setIconText(), setShortcut(),
    setStatusTip(), setWhatsThis(), and setToolTip(). For menu items,
    it is possible to set an individual font with setFont().

    Actions are added to widgets using QWidget::addAction() or
    QGraphicsWidget::addAction(). Note that an action must be added to a
    widget before it can be used; this is also true when the shortcut should
    be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).

    Once a QAction has been created it should be added to the relevant
    menu and toolbar, then connected to the slot which will perform
    the action. For example:

    \snippet examples/mainwindows/application/mainwindow.cpp 19
    \codeline
    \snippet examples/mainwindows/application/mainwindow.cpp 28
    \snippet examples/mainwindows/application/mainwindow.cpp 31

    We recommend that actions are created as children of the window
    they are used in. In most cases actions will be children of
    the application's main window.

    \sa QMenu, QToolBar, {Application Example}
*/

/*!
    \fn void QAction::trigger()

    This is a convenience slot that calls activate(Trigger).
*/

/*!
    Constructs an action with \a parent. If \a parent is an action
    group the action will be automatically inserted into the group.
*/
UiAction::UiAction(QObject* parent)
    : QObject(*(new UiActionPrivate), parent)
{
    Q_D(UiAction);
    d->group = qobject_cast<UiActionGroup *>(parent);
    if (d->group)
        d->group->addAction(this);
}

/*!
    Constructs an action with some \a text and \a parent. If \a
    parent is an action group the action will be automatically
    inserted into the group.

    The action uses a stripped version of \a text (e.g. "\&Menu
    Option..." becomes "Menu Option") as descriptive text for
    tool buttons. You can override this by setting a specific
    description with setText(). The same text will be used for
    tooltips unless you specify a different text using
    setToolTip().

*/
UiAction::UiAction(const QString &text, QObject* parent)
    : QObject(*(new UiActionPrivate), parent)
{
    Q_D(UiAction);
    d->text = text;
    d->group = qobject_cast<UiActionGroup *>(parent);
    if (d->group)
        d->group->addAction(this);
}

/*!
    \internal
*/
UiAction::UiAction(UiActionPrivate &dd, QObject *parent)
    : QObject(dd, parent)
{
    Q_D(UiAction);
    d->group = qobject_cast<UiActionGroup *>(parent);
    if (d->group)
        d->group->addAction(this);
}

#ifndef QT_NO_SHORTCUT
/*!
    \property QAction::shortcut
    \brief the action's primary shortcut key

    Valid keycodes for this property can be found in \l Qt::Key and
    \l Qt::Modifier. There is no default shortcut key.
*/
void UiAction::setShortcut(const QKeySequence &shortcut)
{
    QAPP_CHECK("setShortcut");

    Q_D(UiAction);
    if (d->shortcut == shortcut)
        return;

    d->shortcut = shortcut;
    d->redoGrab(qApp->d_func()->shortcutMap);
    d->sendDataChanged();
}

/*!
    \since 4.2

    Sets \a shortcuts as the list of shortcuts that trigger the
    action. The first element of the list is the primary shortcut.

    \sa shortcut
*/
void UiAction::setShortcuts(const QList<QKeySequence> &shortcuts)
{
    Q_D(UiAction);

    QList <QKeySequence> listCopy = shortcuts;

    QKeySequence primary;
    if (!listCopy.isEmpty())
        primary = listCopy.takeFirst();

    if (d->shortcut == primary && d->alternateShortcuts == listCopy)
        return;

    QAPP_CHECK("setShortcuts");

    d->shortcut = primary;
    d->alternateShortcuts = listCopy;
    d->redoGrab(qApp->d_func()->shortcutMap);
    d->redoGrabAlternate(qApp->d_func()->shortcutMap);
    d->sendDataChanged();
}

/*!
    \since 4.2

    Sets a platform dependent list of shortcuts based on the \a key.
    The result of calling this function will depend on the currently running platform.
    Note that more than one shortcut can assigned by this action.
    If only the primary shortcut is required, use setShortcut instead.

    \sa QKeySequence::keyBindings()
*/
void UiAction::setShortcuts(QKeySequence::StandardKey key)
{
    QList <QKeySequence> list = QKeySequence::keyBindings(key);
    setShortcuts(list);
}

/*!
    Returns the primary shortcut.

    \sa setShortcuts()
*/
QKeySequence UiAction::shortcut() const
{
    Q_D(const UiAction);
    return d->shortcut;
}

/*!
    \since 4.2

    Returns the list of shortcuts, with the primary shortcut as
    the first element of the list.

    \sa setShortcuts()
*/
QList<QKeySequence> UiAction::shortcuts() const
{
    Q_D(const UiAction);
    QList <QKeySequence> shortcuts;
    if (!d->shortcut.isEmpty())
        shortcuts << d->shortcut;
    if (!d->alternateShortcuts.isEmpty())
        shortcuts << d->alternateShortcuts;
    return shortcuts;
}

/*!
    \property QAction::shortcutContext
    \brief the context for the action's shortcut

    Valid values for this property can be found in \l Qt::ShortcutContext.
    The default value is Qt::WindowShortcut.
*/
void UiAction::setShortcutContext(Qt::ShortcutContext context)
{
    Q_D(UiAction);
    if (d->shortcutContext == context)
        return;
    QAPP_CHECK("setShortcutContext");
    d->shortcutContext = context;
    d->redoGrab(qApp->d_func()->shortcutMap);
    d->redoGrabAlternate(qApp->d_func()->shortcutMap);
    d->sendDataChanged();
}

Qt::ShortcutContext UiAction::shortcutContext() const
{
    Q_D(const UiAction);
    return d->shortcutContext;
}

/*!
    \property QAction::autoRepeat
    \brief whether the action can auto repeat
    \since 4.2

    If true, the action will auto repeat when the keyboard shortcut
    combination is held down, provided that keyboard auto repeat is
    enabled on the system.
    The default value is true.
*/
void UiAction::setAutoRepeat(bool on)
{
    Q_D(UiAction);
    if (d->autorepeat == on)
        return;
    QAPP_CHECK("setAutoRepeat");
    d->autorepeat = on;
    d->redoGrab(qApp->d_func()->shortcutMap);
    d->redoGrabAlternate(qApp->d_func()->shortcutMap);
    d->sendDataChanged();
}

bool UiAction::autoRepeat() const
{
    Q_D(const UiAction);
    return d->autorepeat;
}
#endif // QT_NO_SHORTCUT


/*!
    Destroys the object and frees allocated resources.
*/
UiAction::~UiAction()
{
    Q_D(UiAction);
    if (d->group)
        d->group->removeAction(this);
#ifndef QT_NO_SHORTCUT
    if (d->shortcutId && qApp) {
        qApp->d_func()->shortcutMap.removeShortcut(d->shortcutId, this);
        for (int i = 0; i < d->alternateShortcutIds.count(); ++i) {
            const int id = d->alternateShortcutIds.at(i);
            qApp->d_func()->shortcutMap.removeShortcut(id, this);
        }
    }
#endif
}

/*!
  Sets this action group to \a group. The action will be automatically
  added to the group's list of actions.

  Actions within the group will be mutually exclusive.

  \sa QActionGroup, QAction::actionGroup()
*/
void UiAction::setActionGroup(UiActionGroup *group)
{
    Q_D(UiAction);
    if (group == d->group)
        return;

    if (d->group)
        d->group->removeAction(this);
    d->group = group;
    if (group)
        group->addAction(this);
}

/*!
  Returns the action group for this action. If no action group manages
  this action then 0 will be returned.

  \sa QActionGroup, QAction::setActionGroup()
*/
UiActionGroup *UiAction::actionGroup() const
{
    Q_D(const UiAction);
    return d->group;
}

/*!
    \property QAction::text
    \brief the action's descriptive text

    If the action is added to a menu, the menu option will consist of
    the icon (if there is one), the text, and the shortcut (if there
    is one). If the text is not explicitly set in the constructor, or
    by using setText(), the action's description icon text will be
    used as text. There is no default text.

    \sa iconText
*/
void UiAction::setText(const QString &text)
{
    Q_D(UiAction);
    if (d->text == text)
        return;

    d->text = text;
    d->sendDataChanged();
}

QString UiAction::text() const
{
    Q_D(const UiAction);
    QString s = d->text;
    if (s.isEmpty()) {
        s = d->iconText;
        s.replace(QLatin1Char('&'), QLatin1String("&&"));
    }
    return s;
}

/*!
    \property UiAction::iconText
    \brief the action's descriptive icon text

    If QToolBar::toolButtonStyle is set to a value that permits text to
    be displayed, the text defined held in this property appears as a
    label in the relevant tool button.

    It also serves as the default text in menus and tooltips if the action
    has not been defined with setText() or setToolTip(), and will
    also be used in toolbar buttons if no icon has been defined using setIcon().

    If the icon text is not explicitly set, the action's normal text will be
    used for the icon text.

    By default, this property contains an empty string.

    \sa setToolTip(), setStatusTip()
*/
void UiAction::setIconText(const QString &text)
{
    Q_D(UiAction);
    if (d->iconText == text)
        return;

    d->iconText = text;
    d->sendDataChanged();
}

QString UiAction::iconText() const
{
    Q_D(const UiAction);
    if (d->iconText.isEmpty())
        return qt_strippedText(d->text);
    return d->iconText;
}

/*!
    \property UiAction::toolTip
    \brief the action's tooltip

    This text is used for the tooltip. If no tooltip is specified,
    the action's text is used.

    By default, this property contains the action's text.

    \sa setStatusTip() setShortcut()
*/
void UiAction::setToolTip(const QString &tooltip)
{
    Q_D(UiAction);
    if (d->tooltip == tooltip)
        return;

    d->tooltip = tooltip;
    d->sendDataChanged();
}

QString UiAction::toolTip() const
{
    Q_D(const UiAction);
    if (d->tooltip.isEmpty()) {
        if (!d->text.isEmpty())
            return qt_strippedText(d->text);
        return qt_strippedText(d->iconText);
    }
    return d->tooltip;
}

/*!
    \property UiAction::statusTip
    \brief the action's status tip

    The status tip is displayed on all status bars provided by the
    action's top-level parent widget.

    By default, this property contains an empty string.

    \sa setToolTip() showStatusText()
*/
void UiAction::setStatusTip(const QString &statustip)
{
    Q_D(UiAction);
    if (d->statustip == statustip)
        return;

    d->statustip = statustip;
    d->sendDataChanged();
}

QString UiAction::statusTip() const
{
    Q_D(const UiAction);
    return d->statustip;
}

/*!
    \property UiAction::whatsThis
    \brief the action's "What's This?" help text

    The "What's This?" text is used to provide a brief description of
    the action. The text may contain rich text. There is no default
    "What's This?" text.

    \sa QWhatsThis Q3StyleSheet
*/
void UiAction::setWhatsThis(const QString &whatsthis)
{
    Q_D(UiAction);
    if (d->whatsthis == whatsthis)
        return;

    d->whatsthis = whatsthis;
    d->sendDataChanged();
}

QString UiAction::whatsThis() const
{
    Q_D(const UiAction);
    return d->whatsthis;
}

/*!
    \property QAction::checkable
    \brief whether the action is a checkable action

    A checkable action is one which has an on/off state. For example,
    in a word processor, a Bold toolbar button may be either on or
    off. An action which is not a toggle action is a command action;
    a command action is simply executed, e.g. file save.
    By default, this property is false.

    In some situations, the state of one toggle action should depend
    on the state of others. For example, "Left Align", "Center" and
    "Right Align" toggle actions are mutually exclusive. To achieve
    exclusive toggling, add the relevant toggle actions to a
    QActionGroup with the QActionGroup::exclusive property set to
    true.

    \sa QAction::setChecked()
*/
void UiAction::setCheckable(bool b)
{
    Q_D(UiAction);
    if (d->checkable == b)
        return;

    d->checkable = b;
    d->checked = false;
    d->sendDataChanged();
}

bool UiAction::isCheckable() const
{
    Q_D(const UiAction);
    return d->checkable;
}

/*!
    \fn void QAction::toggle()

    This is a convenience function for the \l checked property.
    Connect to it to change the checked state to its opposite state.
*/
void UiAction::toggle()
{
    Q_D(UiAction);
    setChecked(!d->checked);
}

/*!
    \property QAction::checked
    \brief whether the action is checked.

    Only checkable actions can be checked.  By default, this is false
    (the action is unchecked).

    \sa checkable
*/
void UiAction::setChecked(bool b)
{
    Q_D(UiAction);
    if (!d->checkable || d->checked == b)
        return;

    QPointer<UiAction> guard(this);
    d->checked = b;
    d->sendDataChanged();
    if (guard)
        emit toggled(b);
}

bool UiAction::isChecked() const
{
    Q_D(const UiAction);
    return d->checked;
}

/*!
    \fn void QAction::setDisabled(bool b)

    This is a convenience function for the \l enabled property, that
    is useful for signals--slots connections. If \a b is true the
    action is disabled; otherwise it is enabled.
*/

/*!
    \property QAction::enabled
    \brief whether the action is enabled

    Disabled actions cannot be chosen by the user. They do not
    disappear from menus or toolbars, but they are displayed in a way
    which indicates that they are unavailable. For example, they might
    be displayed using only shades of gray.

    \gui{What's This?} help on disabled actions is still available, provided
    that the QAction::whatsThis property is set.

    An action will be disabled when all widgets to which it is added
    (with QWidget::addAction()) are disabled or not visible. When an
    action is disabled, it is not possible to trigger it through its
    shortcut.

    By default, this property is true (actions are enabled).

    \sa text
*/
void UiAction::setEnabled(bool b)
{
    Q_D(UiAction);
    if (b == d->enabled && b != d->forceDisabled)
        return;
    d->forceDisabled = !b;
    if (b && (!d->visible || (d->group && !d->group->isEnabled())))
        return;
    QAPP_CHECK("setEnabled");
    d->enabled = b;
#ifndef QT_NO_SHORTCUT
    d->setShortcutEnabled(b, qApp->d_func()->shortcutMap);
#endif
    d->sendDataChanged();
}

bool UiAction::isEnabled() const
{
    Q_D(const UiAction);
    return d->enabled;
}

/*!
    \property QAction::visible
    \brief whether the action can be seen (e.g. in menus and toolbars)

    If \e visible is true the action can be seen (e.g. in menus and
    toolbars) and chosen by the user; if \e visible is false the
    action cannot be seen or chosen by the user.

    Actions which are not visible are \e not grayed out; they do not
    appear at all.

    By default, this property is true (actions are visible).
*/
void UiAction::setVisible(bool b)
{
    Q_D(UiAction);
    if (b == d->visible && b != d->forceInvisible)
        return;
    QAPP_CHECK("setVisible");
    d->forceInvisible = !b;
    d->visible = b;
    d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ;
#ifndef QT_NO_SHORTCUT
    d->setShortcutEnabled(d->enabled, qApp->d_func()->shortcutMap);
#endif
    d->sendDataChanged();
}


bool UiAction::isVisible() const
{
    Q_D(const UiAction);
    return d->visible;
}

/*!
  \reimp
*/
bool
UiAction::event(QEvent *e)
{
#ifndef QT_NO_SHORTCUT
    if (e->type() == QEvent::Shortcut) {
        QShortcutEvent *se = static_cast<QShortcutEvent *>(e);
        Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()),
                   "UiAction::event",
                   "Received shortcut event from incorrect shortcut");
        if (se->isAmbiguous())
            qWarning("QAction::eventFilter: Ambiguous shortcut overload: %s", se->key().toString(QKeySequence::NativeText).toLatin1().constData());
        else
            activate(Trigger);
        return true;
    }
#endif
    return QObject::event(e);
}

/*!
  Returns the user data as set in QAction::setData.

  \sa setData()
*/
QVariant
UiAction::data() const
{
    Q_D(const UiAction);
    return d->userData;
}

/*!
  \fn void QAction::setData(const QVariant &userData)

  Sets the action's internal data to the given \a userData.

  \sa data()
*/
void
UiAction::setData(const QVariant &data)
{
    Q_D(UiAction);
    d->userData = data;
    d->sendDataChanged();
}


/*!
  Sends the relevant signals for ActionEvent \a event.

  Action based widgets use this API to cause the QAction
  to emit signals as well as emitting their own.
*/
void UiAction::activate(ActionEvent event)
{
    Q_D(UiAction);
    if (event == Trigger) {
        QPointer<QObject> guard = this;
        if (d->checkable) {
            // the checked action of an exclusive group cannot be  unchecked
            if (d->checked && (d->group && d->group->isExclusive()
                               && d->group->checkedAction() == this)) {
                if (!guard.isNull())
                    emit triggered(true);
                return;
            }
            setChecked(!d->checked);
        }
        if (!guard.isNull())
            emit triggered(d->checked);
    }
}

/*!
    \fn void QAction::triggered(bool checked)

    This signal is emitted when an action is activated by the user;
    for example, when the user clicks a menu option, toolbar button,
    or presses an action's shortcut key combination, or when trigger()
    was called. Notably, it is \e not emitted when setChecked() or
    toggle() is called.

    If the action is checkable, \a checked is true if the action is
    checked, or false if the action is unchecked.

    \sa QAction::activate(), QAction::toggled(), checked
*/

/*!
    \fn void QAction::toggled(bool checked)

    This signal is emitted whenever a checkable action changes its
    isChecked() status. This can be the result of a user interaction,
    or because setChecked() was called.

    \a checked is true if the action is checked, or false if the
    action is unchecked.

    \sa QAction::activate(), QAction::triggered(), checked
*/

/*!
    \fn void QAction::changed()

    This signal is emitted when an action has changed. If you
    are only interested in actions in a given widget, you can
    watch for QWidget::actionEvent() sent with an
    QEvent::ActionChanged.

    \sa QWidget::actionEvent()
*/

/*!
    \enum QAction::ActionEvent

    This enum type is used when calling QAction::activate()

    \value Trigger this will cause the QAction::triggered() signal to be emitted.

    \value Hover this will cause the QAction::hovered() signal to be emitted.
*/

QT_END_NAMESPACE_UIHELPERS

#include "moc_uiaction.cpp"

#endif // QT_NO_ACTION