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// Copyright (C) 2021 The Qt Company Ltd.
// Copyright (C) 2019 Luxoft Sweden AB
// Copyright (C) 2018 Pelagicore AG
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

#ifndef WINDOWMANAGER_P_H
#define WINDOWMANAGER_P_H

#include <QVector>
#include <QMap>
#include <QHash>

#include <QtAppManWindow/windowmanager.h>

QT_FORWARD_DECLARE_CLASS(QQmlEngine)

QT_BEGIN_NAMESPACE_AM

class WindowManagerPrivate
{
public:
    int findWindowBySurfaceItem(QQuickItem *quickItem) const;

#if QT_CONFIG(am_multi_process)
    int findWindowByWaylandSurface(QWaylandSurface *waylandSurface) const;

    WaylandCompositor *waylandCompositor = nullptr;
    QVector<int> extraWaylandSockets;
    struct {
        std::chrono::milliseconds checkInterval { };
        std::chrono::milliseconds warnTimeout { };
        std::chrono::milliseconds killTimeout { };
    } waylandWatchdog;

    static QString applicationId(Application *app, WindowSurface *windowSurface);
#endif

    QHash<int, QByteArray> roleNames;

    // All windows, regardless of content state, that haven't been released (hence destroyed) yet.
    QVector<Window *> allWindows;

    // Windows that are actually exposed by the model to the QML side.
    // Only windows whose content state is different than Window::NoSurface are
    // kept here.
    QVector<Window *> windowsInModel;
    bool aboutToBeRemoved = false;

    bool shuttingDown = false;
    bool slowAnimations = false;
    bool allowUnknownUiClients = false;

    QList<QQuickWindow *> views;
    QString waylandSocketName;
    QQmlEngine *qmlEngine = nullptr;
};

QT_END_NAMESPACE_AM
// We mean it. Dummy comment since syncqt needs this also for completely private Qt modules.

#endif // WINDOWMANAGER_P_H